Stranger on the 103rd Floor is a 2D stealth game where you create gadgets and manipulate environmental features in order to infiltrate buildings and create the perfect heist. The use of customizable items and procedural levels allows each playthrough to be unique and gives the players a huge number of options to complete a level The game is being developed using Unity and Blender. A playable alpha should be released in the coming months

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Stranger on the 103rd Floor is a stealth game with a strong emphasis on using and customizing gadgets to pull of the perfect heist. Over the last few weeks, I've been creating level ideas to take advantage of these gadget possibilities. I also created a new linking system which enables you to chain objects together so they detonate one after each other, allowing for some very well executed plans. The below image is one example of this:

Chaining objects in game


Here I have customized a stun grenade with both a timer and "sticky" material. This means the grenade will stick to walls and only detonate when the timer reaches zero. I have also customized an EMP grenade with the same sticky material. I first fire the stun grenade at the enemy and then the EMP at the laser. The linking system automatically links these objects together so once the stun grenade timer reaches zero, it detonates and knocks out the enemy. The EMP is then triggered because of the link, and shuts off the laser, gives the player enough time to get through the area without being spotted by the enemy or triggering any alarms!

Below is another example of a timed smoke grenade, linked to a timed explosive. The explosive timer only starts once the smoke timer has completed. This type of system allows for a lot of different item combinations and multiple ways to approach each situation!

Another example of chaining items


Apart from all this, I've also added some new explosion effects!

Explosions!

Development Update: Level Design and New Moves

Development Update: Level Design and New Moves

News 1 comment

Rethinking my approach to level design and testing out some new moves for the main character!

Development Update: Particles and Procedural Generation

Development Update: Particles and Procedural Generation

News 3 comments

Introducing the new particle effects in the game and also a look at the new procedural generation methods being used in Stranger on the 103rd Floor

Current Stages of the Development!

Current Stages of the Development!

News

Where the game is and where it's going in the near future

Comments
LurkersLair
LurkersLair

Looks really cool! Cant resist urge to track this project!

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sopcen Creator
sopcen

Thanks!

Reply Good karma+1 vote
yhoyhoj
yhoyhoj

Nice graphics and he smoke mechanic is a good idea ! Promising game :D

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sopcen Creator
sopcen

Thanks! I'm hoping to have a demo or alpha out in a few months :)

Reply Good karma+1 vote
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Stranger on the 103rd Floor
Platforms
Windows
Creator
sopcen
Engine
Unity
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Genre
Stealth
Theme
Sci-Fi
Players
Single Player
Project
Indie
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RT @daisyowl: playtesting your own level for the 1000th time T.co

Apr 12 2017

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Mar 1 2017

RT @Ondrej_Svadlena: #indiedev #madewithunity #indiegame #parenting Chaser's perspective - second T.co

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RT @kristruitt: ohh hey Master Spy is 80% off incase you missed it during the holidays! Store.steampowered.com rts always appreci… T.co

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Jan 4 2017

RT @reinkout: Mugsters want's to get Greenlit. Voting is easier than running away from deadly orbs #gamedev #lowpolyT.co

Dec 18 2016

My very late @procjam entry... What was meant to be a small roguelite, is now just a small topographic map generator T.co

Nov 20 2016

RT @kristruitt: 『 MASTER SPY 』 Cinema Update + 80% OFF Discount! Catch it on Steam: Store.steampowered.com RT's appreciated! T.co

Nov 7 2016

RT @braceyourselfok: I posted this article a year ago, today! If you're deciding what to do for your next game, perhaps it'll be of help: T.co

Sep 17 2016

Recently moved to Helsinki, so made a small Suomi style building generator #screenshotsaturday #gamedev T.co

Aug 7 2016

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