Stoneshard is a turn-based roguelike RPG with survival and strategy elements. Set off on a perilous journey across the procedurally generated world, while various followers flock under your banners. You will have to face not only hundreds of foes but also pain, hunger, fear and internal disputes.

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Hello everyone!

Today we want not only to share with you our aplha teaser, but also announce what Stoneshard will exactly be about. That was pretty obscure previously, and many people questioned what distinguishes us from tons of other roguelikes, roguelikelikes and roguelites. Time for answers!

Stoneshard is a turn-based roguelike RPG with survival and strategy elements. Set off on a perilous journey across the procedurally generated world, while various followers flock under your banners. You will have to face not only hundreds of foes but also pain, hunger, fear and internal disputes.

Explore mysterious dungeons, ancient forests and lively towns. Manage the caravan of contentious allies. Join intense battles against unpredictable enemies. Put an end to the war or plunge the world into even deeper chaos.

Core features


Procedural generation. Global map, locations, events, potions and some items are generated all over again at each new walkthrough.

Two-layered gameplay. Travel across the global map as a part of your own caravan and descend into dungeons alone.

Caravan. Develop it, find new allies and persuade them to join you. Keep up the loyalty and solve conflicts: followers interact differently with character and among themselves.

In-depth health system. Besides the death from damage there are other ways to die. Struggle against hunger, thirst, intoxication, pain, injuries, fear and insanity.

Role playing system. Develop dozens of attributes, learn plenty of new skills, obtain habits, bents and phobias.

Pantheon. Keep in balance between several rival deities or choose one patron. Get terrifying might for even more terrifying price.

Combat system. Try the vast arsenal of hundreds types of weaponry, equipment and consumables. Take part in an honest combat, kill stealthily or cast the might of spells upon the enemies.

Reasonable permadeath. Character has only one try. But his death doesn't mean the end of the game - take control over another character, thus saving part of a previous progress.


Devlog #1: Combat and Hunger

Devlog #1: Combat and Hunger

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Hello everyone! We are going to issue short devlogs, devoted to current developments. The latest and the main ones are combat system and hunger mechanic.

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Stoneshard
Platforms
Windows, Mac, Linux
Developer
Ink Stains Games
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Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @stone_shard

#roguelike #rpg #indiegame Rogue Empire just out of the oven on Steam EA! Check it out and have a bite at it! Thndr.me

19hours ago

There is a lot of stuff in our latest devlog. For example, beach season 2018 is now open in Stoneshard.… T.co

Jan 15 2018

RT @brullov_art: Step by step statue I've made for @Stone_Shard #pixelart #isometric #gamedev T.co

Jan 11 2018

Lore again! Learn backstories of some followers you may encounter during your Aldor travels:… T.co

Dec 18 2017

RT @hope42morr0w: teasing new forest for @Stone_Shard T.co

Dec 5 2017

Knockback, new UI, Kickstarter plans: a whole bunch of exciting news in one single devlog. Don't miss it.… T.co

Dec 4 2017

RT @pcgamer: Upcoming turn-based roguelike Stoneshard elevates permadeath to new heights with fear, pain and hunger… T.co

Nov 30 2017

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