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STINGOUT is designed as an arcade shooter in the sci-fi theme. The Player controls a gun which is mounted on a rail system using touch-pads. From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out and can be beaten back only by force of arms. When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case. The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems. Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage.

Post news Report RSS Visual improvements: Particle Effects completely replaced

Massive visual improvements at the particle effects! Animated GIF inside...

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I spent hours of hours in the Particle Designer App to generate a more unique look. Far away from this cheap done-in-a-second effects popping up every day in their library. Hell, that was a long way to go but it pays off i think.

The old effects mostly looked like fireworks with clean and shiny sparks. No debris and no dirt. In addition i more and more disliked the bright overlayed look of all the explosions. By changing the blending effects, the particle sprites and the particle behavier, timing and all that stuff i came to this:

Click here for a 2048x1536 shot from the iPad Retina version

Hope you like the improvements and thanks for any feedback!

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