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So yeah guys, I really hope you enjoy the game! If you do post a YouTube playthrough of this game, feel free to put a link in the comments section below, we would love to see where you guys go with this! Have a great day/evening!
 ~~~JasonTGamer

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Blog RSS Feed Report abuse Latest News: Steven's Adventure 2 Now in Development!

0 comments by JasonTGamer on May 13th, 2014

Hello everyone! My name is Jason, lead programmer and head of Dark Revolver Games. I am here to tell you about our new game, Steven's Adventure 2!! As you can tell by the title, this game is a sequel to the first Steven's Adventure, which you can check out and download for FREE right HERE!!

Steven's Adventure is a 2D sidescrolling platformer game with an awkward sense of humor. The original had over 25 levels, difficult challenges, a variety of enemies, and various puzzle elements (with a dash of easter eggs). As the sequel, we hope for this game to surpass the original in every way. Here are a list of things that will be in this game that we see as an improvement  over the original...

  • Better Variety of Gameplay! More interactivity and more advanced forms of movement will be in this game. The previous game lacked environmental interactivity, which is something that I, personally, am quite furious about (I didn't have as much experience then as I do now, hopefully I can produce something much better!) 
  • HUGE Graphical Improvement!- The previous game had horrible graphics and was crammed onto a 640 x 480 window. In this game, we boosted the resolution to 1280 x 720 and will have decent artists to paint and craft this masterpiece of a game.
  • More Gameplay!- The original game only had around 25 levels, most of which were designed freestyle and not given much thought about the experience the player will have. In this game, there will be more (I imagine the final product having around 50 levels, no final decision on that yet) and each level will be pre-planned and have challenges for the player to overcome!
  • Better/More Advanced Boss Fights!- In the original, "boss fights" usually meant you were fighting giant versions of pre-existing monsters in the game. Like I said, I didn't have as much experience back then, so there wasn't much I could do about it. In this game, each boss fight will be a unique and challenging experience for the player to overcome!
  • MORE SECRETS!!- The original Steven's Adventure only had a few little easter eggs and one secret level. From the gameplay videos I watched, people enjoyed finding the secrets, but were disappointed when they couldn't find more. Steven's Adventure 2 will feature hella Easter Eggs and quite a few secret levels for people to enjoy!

I only have a little bit of progress done on the game so far. Here are a few screenshots of what I have to show you!

Title Screen 1.0
Early Dev Shot 1
Early Dev Shot 2

And that's what I have so far. I also have a short video showing early gameplay.

And that is all I have for you guys today. Track the game if you seem interested, and be sure to check out the original Steven's Adventure if you want to see what I am building off of! Until next time, I love you guys and appreciate any and all support/feedback. If you have suggestions, be sure to say so!

 ~~~JasonTGamer

Post comment Comments  (0 - 10 of 14)
DARKHALO2K
DARKHALO2K Oct 3 2013, 7:47am says:

I just played the beta and it's a great start. Being able to move whilst in the air makes jumps very easy, but it's an enjoyable game so far.

I look forward to seeing more!

+2 votes     reply to comment
JasonTGamer
JasonTGamer Oct 3 2013, 4:13pm replied:

Alright, thanks for the feedback! The player moving while in the air is something I intend to keep, mainly because modifying it would also require many of the levels to be changed around, as they were made to adapt to the player's features. Thanks a ton for the feedback though!

+1 vote     reply to comment
danielmus
danielmus Apr 13 2013, 4:03pm says:

Can i please do a Let's Play?

+1 vote     reply to comment
JasonTGamer
JasonTGamer Apr 13 2013, 6:29pm replied:

Of course bro! Link me the video, i would love to see it! Anyone is allowed to record and monetize these games for YouTube!

+1 vote     reply to comment
Deidara7
Deidara7 Jan 22 2013, 1:42am says:

So far I love the new changes in 0.0.7. As always some more ideas. 1)An achievement system. 2)A score system. 3)Maybe when you kill some enemies they drop special points(skill points) that allow you to upgrade your character(higher jumps etc.) 4)Still hoping for power-ups. 5)Maybe some hidden pathways that contain special keys to unlock bonus levels.

+1 vote     reply to comment
JasonTGamer
JasonTGamer Jan 22 2013, 4:41pm replied:

ACTUALLY, there IS a secret area in the game, but there is nothing with it right now. But try to find it, it will be greatly improved coming 0.0.8!

+1 vote     reply to comment
Deidara7
Deidara7 Jan 20 2013, 6:32am says:

Positives: Window vs Full Screen options
Suggestions: Options tab at start would be nice where we can change the in game volume etc., do something about the moving colorful tiles(they are nice and all, but risks of seizures and it is kind of hard to see the mouse against the background)
maybe checkpoints(I suggested before), also a life system would be nice like maybe we start with 3 lives, also a score system of sorts for example since steven is trying to track down his oreos how about you add oreo boxes and when you hit one a golden oreo (similar to the mushroom in super mario bros.) would come out and make him invincible for awhile or do other cool things, and have 1-ups as well.

also, maybe power-ups would be nice, also maybe some new challenges/obstacles like traps etc.
Also, maybe so levels where you are under water
also on stage 4 in the area right before the finish there are a ton of monsters that make it a bit challenging trying to jump over/on top of them while constantly bumping the ceiling above so maybe lessen the monsters there or raise the ceilings

Overall, I like the changes you have implemented and hope you continue to work on it. Sorry for the format, but I used notepad to make my evaluations as I played so as not to forget anything.

+1 vote     reply to comment
JasonTGamer
JasonTGamer Jan 20 2013, 11:17am replied:

No problem! This is exactly the thing I am looking for from players! I will do my best to implement these features.

+1 vote     reply to comment
Deidara7
Deidara7 Jan 20 2013, 5:12pm replied:

Can't wait for the next release.

+1 vote     reply to comment
JasonTGamer
JasonTGamer Jan 21 2013, 3:03pm replied:

0.0.7 is now released, and It fixes the tiled background, the new mouse is now animated, and there is now a working checkpoint system! Also, Stage 4 now has less enemies. Thanks for playing!

~~~Jason

+1 vote     reply to comment
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Steven's Adventure
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Released Nov 16, 2013
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