• Register

Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. It is at the crossroads between a shmup and a rogue-like. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival!

Post news Report RSS Steredenn: new weapon system, new logo, Xbox One & Steam Greenlight

There’s been quite a lot of changes since our last new here. We have redone our weapon system from scratch — which was an essential part of our original game design. We designed a new logo for the game. And last, but not least, we have put the game on Steam Greenlight and we’ve got a deal to publish the game on Xbox One.

Posted by on

Steredenn has got its share of big news recently. The game has a deal with Microsoft to be published on the Xbox One. We have put the game on Steam Greenlight (vote for us if you like Steredenn).

But, more interestingly, we have done a lot of work on one core aspect of the game design: the weapon system. More on that later.

At the same time, we've also updated the game logo. Here is the new face of Steredenn:

Logo

New weapon system

So… we completely overhauled the weapon system. What does this mean?

Previously, during the game, you could only hold one weapon at a time. When you encountered a cargo (a special inoffensive enemy ship), you could get a new random weapon.

Old system

That was fun, but at the same time, we thought that it was unfair for the player. You didn't know what you’ll get - it could be completely unadapted to the current situation. Worst, it could be a weapon you didn't like. There was no indication whatsoever.


We got back to the drawing board, and we added a new way to carry weapons in the game. Now, you can hold two weapons at the same time, and you can switch between them however you want. The cargos still drop a random weapon, but you can see what it is and choose to pick it up or not.

New system

(This is hopefully a work in progress — the window on top of the bonus is far from finished.)

The new system is way better because it lets you create the perfect combination that suits your own way of playing. You can experiment with different combos and see what works best. And… you can't get yourself trapped in a bad situation just because you picked the wrong weapon at the wrong time.

What's better? Each type of weapon has its own distinctive ship form, which morph when you change:

Morph

Of course, we have added a lot of weapons in the game. We have a roster of 21 weapons as of today, each with a specific use case.

Like… the “Death Ray”. A terrible and precise weapon that deals a lot of damage and can’t be stopped:

Death Ray

Maybe, you would like something more… brutal? We got you covered with this awesome thing:

Driller

And that’s just a glimpse of what we have built into the game.

Thanks! Help us on Steam Greenlight! :)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: