Steam Marines is a squad-based Roguelike being developed by Worthless Bums. It is currently in Open Alpha (v0.7.0a) and features: - 2D retro-styled art and turn based action. - Procedurally Generated Levels. - A squad of combatants fighting for their lives in monster filled levels. - Use your squad to cover defensive positions or funnel enemies into chokepoints to blow them up. Steampunk spaceship under attack by aliens, you say? The aim of the game is to progress through the various decks of your besieged steampunk spaceship in order to repel the alien invaders and get out of dodge. It features permadeath and will have a recruitment system. Build your squad members into deadly, long-range marksmen, or up-close-and-personal death machines. But no one is invincible, and if someone dies you'll have to replace him/her with a raw recruit. If the entire squad dies it's game over.
A quick look at what's coming in v0.5.8a of Steam Marines: Grenades, Scout talents, and directional sprites!
Posted by Worthless_Bums on Aug 5th, 2012
Hello, everyone. It's been a busy last few days. I've been implementing Scout class talents, fixing widescreen issues, and getting thrown bombs and grenades to work properly (sans sprites!):
Unit facing is already implemented - just waiting on the sprites from my artist @Detocroix. He's been pretty awesome already, and I'm working on getting 2D lighting in the game that looks good but still emphasizes the pixel art style. Here's one of the mockups that was brainstormed a little while ago:
About half the class talents are now implemented. Two more classes to go then it's on to mods and implants! Steam Marines is billed as a Roguelikeish. If you have any comments on that designation I'd love to hear them. Actually, any and all feedback is welcome! The game is still in alpha so a lot is still subject to change :).