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Stay Alive: Apocalypse

What is a Sandbox Survival Zombie RPG Game?

First of all our game is a survival zombie game in basic. It offers you an apocalyptic world with zombies and survival elements against these badass zombies . But it is a different game. The world in our game will change in every new game. The places of buildings, the furnitures of that buildings, the colours of the furnitures and also the texture of buildings, the loot ratio, the places of NPC's and the zombies will change in every new game. The neighbourhood in our game will be generated automatically and it will be different when you click "Start Game" button everytime.

Features of Our Game

  • 625km square map.
  • Random generated cities.
  • You can enter every house without a loading screen.
  • You can interact with every object in our game.
  • You will be able to move every object and furniture so you can create barricades for your safety.
  • You will cook with a different and unique cooking system which you have never seen in other games.
  • Craftable items and weapons.
  • Detailed and RPG based character creation with 8 different stats, 30 different traits, 10 different job backgrounds and 20 different skills. Also you can dubbing your character.
  • A world with a day/night cycle and realistic weather - season system.
  • You will find NPC's to interact and you can even team up with them.
  • Different types of vehicles to drive and you can upgrade them.
  • You will find interesting and different survival systems. (For example; if you run out of water, you can put a bucket outside while it is raining and fill it with water.)
  • Various melee weapons, pistols and rifles.
  • Lots of various injuries and illnesses.

For more detail please visit our Facebook group:

Mehan Games Facebook

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Stay Alive: Apocalypse

Hello. How are you? Three weeks have passed since the last update. I know, it took more than usual. It took a long time to set up the new systems as well as some problems with my computer that caused it to lengthen.

I hope it was worth updating.

I encourage you to play a new game so that all changes and innovations in this update work in the most efficient way. Innovations in old records may not have an effect.

Main Features

Vehicle upgrades added.

Vehicle 1

Vehicle 2

Vehicle 3

Vehicle 4

Vehicle 5

Vehicle 6

(Trucks and motorbike can't upgradable yet)

Steel and Coal raw materials added to the game. They can be produced, also can be found from the dumps, as well as from the construction sites.

Biofuel Production Machine, Coal Production Stove, Steel Production Stove, Paint Box Machine, Canned Food Machine and Chips Machine were added to the game.

Crafts 1

Crafts 2

Paint box and empty paint box added to the game. They are used for painting to vehicles.

"Statistics" button added to the game main screen


Added missing parts of vehicles can be rebuilt


Vehicle hud indicator changed

Vehicle Hud 1

Vehicle Hud 2

Spoiling food loses its bonuses and the raise tje chances of getting sick
The cause of death is displayed on the screen after died
You will get an information when an NPC died (only in your groups)
NPCs can removing objects from their way
NPCs are taken out of the way of other NPCs
It also says how many must be done during task information
There were 2 "Get rid of the zombie virus" in the centrifuge screen. One was changed to "Increase Health Limit". So you can increase your Health up to a maximum of 150


Metal materials updated
The burning values of the production materials are written in the information section
JKLMB keys allow you to exit from the same screen
If production and special talent books are already known, they are written on the screen
Objects stack count also display when you look at it
The CASUT effects of liquids in containers can now be seen without taking inventory
Unsaved files are deleted when they are clicked on the Load Game screen
Added "Autofill" option for cabinets


(Reminder: Those who own a carpentry trait can produce pockets and can add containers to furnitures)


Zombie disease is now active when the pollution is 100%. (wearing viral clothing or infected food directly affects zombification)
Reduced likelihood of random aid box planes from 10% to 3%
The condition of the energy storages decreasing when charging (so that you can not use it forever)
Object building or placement distances reduced
Reduced chance of finding object from zombies from 50% to 10% for each pocket
The amount of gas in the upgraded oven can be seen
Headshot damage reduced from x10 to x2
"Listed Keys" setting moved to "Control Settings"
If the bonus features on the clothes are bad for the character they are written red
The aging rate of the objects to be worn is increased and the broken object is given notification
The power of the nail gun is reduced
Reduced punching speed
Some flame effects updated


High Quality Rain effect updated
Reduced requirements to produce centrifuges
Key info display screen updated
All items with cabinets that can not be taken into inventory can be named without pen
The area is marked safe when shelter selected
F3 key closes the hud screen (to take a screenshot)
The worker now starts with 10 scrap metal, 10 copper wires and 2 gears (increased by 2 times)
E key operations are also listed in listed keys
Height drop threshold increased by 2 times
The duration of the become free from leader or spouse was increased to 5 days


Vehicles do not save objects placed on battery, engine, petrol store or truck bed
An object with a cover is not broken apart
While adding objects with the "Shift" key from cabinet to inventory, the screen freezes if inventory is full
When saving for the first time, clicking on the name of the save game deletes the save file
Suction pressure pump no name
NPCs do not drink water unless water is cut
Negative features of rotting food are turning positive
Foods with negative effects on thirst are filling the toilet needs
The ambulance has LOD problems
Pool areas are not spawning
Color change problem with tool table
NPCs walk out as first job
NPCs and Zombies are slowly falling
Vehicle torque is not enough to accelerate the car
NPCs own apartments
The background colors that determine the types of objects in inventory and cabinet are different
When it comes to "Craft Heater" task in Build Shelter Task, the schematic of the heater is not learned
When the objects thrown then carry later, some of the objects are disappearing
Shopping cart LOD level color incompatibility
Can be passed through the garage door at manor
Secure zones are not active until you sleep when you open a saved game
Splint object type problem (causing screen freeze when placing)
When the natural gas is cut off, gas cannisters can't burn
The burrito collider area is very small
All the jeeps are spawned without hood
Virtual doors and windows can be open while completing the missing parts of the rooms
NPCs are teleporting to the top or to the roof while they are standing up
The fireplace disappears after loading
RAT can not be run
It's not raining outside the city
Door spikes disappear after loading (but the effect continues)

Fixes (Need more testing to be sure)

Get damage when get out the vehicle
Vehicles can not go uphill (engine power is regulated, will still have problems when going up slowly)
Door spikes can not be added to the upgraded doors
Hospital entrance and operating room are empty

Known Issues

Spouse or leadership status abort threshold has been raised but If the the same problem persists, please let me know
NPCs can get stuck in furniture when they stand up
Large gas canister's Cylinder Cooker disappear after loading
When the bus front glass is upgraded, the screen freezes (it is fixed by ESC, but can not be upgraded)
The description of the "Raise Health" in the centrifuge is wrong
NPCs can not find the way to the apartment shops
Mouse cursor not visible after go back main screen

In the next update, I plan to change the NPC models if there is no problem. I also want to use a different voice for each NPC.

You can still send your voicings if you want your voicings to be added to the NPCs. Detailed information can be found on the link below.

Stay Alive: Apocalypse was released

Stay Alive: Apocalypse was released


Stay Alive: Apocalypse was released today. For more information please read the article.

19.12.2017 Information About Recent Additions

19.12.2017 Information About Recent Additions


Brief information about the latest additions to our game.

30.11.2017 Big Update Before Release

30.11.2017 Big Update Before Release


Brief information about the latest additions to our game.

06.06.2017 Vehicles Update

06.06.2017 Vehicles Update


Brief informations about the latest additions to our game: New vehicles and other additions...


Love this game gives me a fort zombie type feel only complaint is the new graphics it looks to cartoony in my opinion. I feel you should go back to how the graphics use to look they looked decent.

Reply Good karma Bad karma+1 vote

This looks promising! My only bif is with the graphics - they look to cartoony :(

Reply Good karma Bad karma+2 votes

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Looks awesome!

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Stay Alive: Apocalypse
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Mehan Games
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Role Playing
Single Player

Latest tweets from @mehangames

En son güncelleme hakkında bilgiler ve resimler için:

Mar 6 2018

Bir @YouTube videosu beğendim: Stay Alive: Apocalypse - Survivor Teacher #BÖLÜM 1

Feb 14 2018

Bir @YouTube videosu beğendim: Stay Alive: Apocalypse Ep.1 "Starting off"

Jan 31 2018

Araç testleri yaparken

Jan 29 2018

Oyun yayınlandı. Steam mağazasından şu anda satın alıp indirebilirsiniz...

Jan 15 2018

Oyuna gelen son güncelleme hakkındaki bilgileri aşağıdaki linkten görebilirsiniz....

Dec 19 2017

Uzun süreli sessizlik bugün bozuluyor. Sessizdik peki boş mu durduk? Tabi ki hayır. Oyuna gelen son yenilikler...

Nov 30 2017

Bizce kenar çizgileri oyunun havasını çok değiştirdi ve daha güzel yaptı. Sizin düşünceleriniz neler?

Sep 23 2017

Sep 23 2017

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