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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Post news Report RSS New shops and updates: Synthetic World

Hey my game is now available in 2 new shops: IndieGameStand and Amazon. And I also added a lot of new features.

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My game is finally now available in 2 new shops :

IndieGameStand:
Indiegamestand.com
and
Amazon:
Amazon.com

In both shops you will get a Desura key. In IndieGameStand you also have the option to download it directly.

And my game would be a nice gift for christmas! Hoh, hoh, hoh!

And my game will also soon have it's own wiki!

Upcoming version 1.2.3
I added a lot of suggestions users made. Currently I am working on a latern and a flash light. Both will be portable to be used for example in caves. Here you see the latern working (you only see the lighting, I didn't made a model for the latern yet):

New World Generator

The flash light will go much farer than the latern but it will be a spot
light. So the choice will be up to you which one you want to use. In this screenshot you also see the newly generated roots in the caves. But I messed it up a little bit here. There are to much roots. I will reduce the number of them.

And I used the fly cheat to fly high in the sky (oh year!). Ok then I realised that my mountains could be much higher. So I implemented a new generator version with higher mountains:

New World Generator

If it works I will also add a canyon in the desert region. I am also experimenting with higher trees. But I do not like the results so far. And I have now oases:

New World Generator

The crazy thing is that I didn't implemented these :-). Perhaps they have something to do with changing the biome distribution or the adding of the mountains. But I personally like these.

And I am working on a better navigation system!

Upcoming version 1.3
For this version I plan big changes. I want to make it available for Linux and for Mac. For Linux I already created a (hopefully) portable executable under Ubunut 6.06. Yes I am using this old version to create a binary which should work on all Linux versions upwards. If I would compile it for example under Ubuntu 14.04 (which I use to develop the game). It would only run on Ubuntu 14.04 and upwards.

I managed to get access to a Mac. I already compiled half of my game. I only have problems with the libraries on which my game depends. And then I must think about how to pack the game.

Both version for Linux and iMac are exclusively for 64bit systems. But this shouldn't be a problem as 64bit systems are much more common under these operation systems.

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Jetcutter
Jetcutter - - 755 comments

3rd person Michael.......

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bsf_mistau Author
bsf_mistau - - 76 comments

Ahhhh! I give up. I will implemented it as soon as possible!

Hmm, by the way has your game now a first person mode?

Reply Good karma+1 vote
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