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Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Post news Report RSS Dev Blog #31 - New Release 1.2.5 uploaded!

We released our newest unstable release! Here is what is new: HDR Rendering, Color Correction, Depth of Field, Motion Blur, Underwater Blur, Fluent Water, Bucket, Boat, New Textures, Flash Light, Latern, Bug fixes, Horizontal Bar.

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Release of Version 1.2.5

We released our newest unstable release!

Here is what is new:

HDR Rendering

Dev Blog #31 - New Release 1.2.5 uploaded!

The HDR Renderer is finally working!

Color Correction

Dev Blog #31 - New Release 1.2.5 uploaded!

Depth of Field

Dev Blog #31 - New Release 1.2.5 uploaded!

Motion Blur

Dev Blog #31 - New Release 1.2.5 uploaded!

Underwater Blur

Dev Blog #31 - New Release 1.2.5 uploaded!

Fluent Water

Finally our game has support for fluent water:

Dev Blog #31 - New Release 1.2.5 uploaded!

You can collect it with a bucket:

Dev Blog #31 - New Release 1.2.5 uploaded!

And then place it again!

Beta version of the boat

Dev Blog #31 - New Release 1.2.5 uploaded!

The boat floats on the water. But be aware that the motor is not working correctly

New Textures

We replaced for example the sand texture:

Dev Blog #31 - New Release 1.2.5 uploaded!

Flash Light / Latern

Finally the flash light and the laterns are working:

Dev Blog #31 - New Release 1.2.5 uploaded! Dev Blog #31 - New Release 1.2.5 uploaded!

In the last versions there were problems with the shaders.

Horizontal Bar

Dev Blog #31 - New Release 1.2.5 uploaded!

This is useful for building houses…

Complete rewritten animation system

The animation system has been completely rewritten. But we are still using old models so it won't be visible to you. In further releases we will add our new models

Bug Fixes

We also did a lot of bug fixes and small improvements. For example:

  • Increased the loading speed of the textures
  • Increased the world generation speed
  • Improved the speed of the mesh rendering algorithms
  • Water physics corrected
  • Removed texture loading bug.
  • Improved the memory management system

And a lot of other features are on the way!

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Vladiskov
Vladiskov - - 384 comments

awww i want to test it but i dont have the money to buy it right away XD

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