Horrible things are happening on the Iapetus moon station. Utilize your tools, your environment and your weapons to try and escape the horrible madness, fighting and running through the dark corridors. Experience a story of an experiment gone horribly wrong through the diaries of the station personnel. Death is final, and it will find you fast if you're careless. Starshock is a retro-esque shooter that takes place in a space station. It is heavily inspired by *shock games and other old first person shooters like Doom or Wolfenstein.
We have mentioned before a second demo was coming out but it never did, along with that the IndieDB page hasn't been seeing a lot of love too. It's normal to assume that the project is dead, however the truth is far from that.
A month ago a publisher (the guys who ported System Shock 2 and some Wizardry games for GOG and Steam to modern systems) contacted me about Starshock. As my school ended for this year and I got a seizable amount of scholarship, this was basically the poke for me to start working on Starshock again and now it’s going through a complete rewrite and getting its textures redone.
We are not sure where this resurrection attempt is going to go, but hopefully it will get Starshock on Steam. Nothing about the publisher is certain, we discussed some stuff and I decided to wait until we get a little bit closer our deadline of August 1, 2014 something more realistic.
The engine rewrite will allow me and Stefan to add more to the game, and introduce new game modes along with (possibly) further mod support.
Here are some previews of the graphical changes, everything has increased in resolution and detail while maintaining the old style;
After all the demo feedback, we decided on making the levels bigger than normal!
While working towards the release, we thought that only a demo could help you find more about the game
We are almost done with the game, the TO-DO list is getting shorter and shorter.
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