Stars of Icarus is a 2D Roguelike Space Shooter with a skill based combat system. Explore, loot, craft and fight your way through a mix of procedural and hand-crafted levels. Upgrade your ship with newfound technology, weapons and items crafted from the resources you gather.


Combat is designed to be deep and rewarding, where your choices can make a huge difference. Analyze your enemies, prepare your ship, and hone your skills to become the most deadly Warrior. You will travel from Sector to Sector, upgrade your ship and fight enemies, to get to the next Jumpgate and that bit closer to your goal. The game is designed to be a "Roguelite", with resources and some types of upgrades lost when you die, and other upgrades carrying over from run to run.

Combat Mechanics

  • Physics-based Combat - use your Grav Gun to grab and throw objects and enemies
  • Material Type Damage Modelling - Don't shoot blindly, think which weapons will do the most damage to a given enemy
  • Combat AI - Enemies patrol in groups and attack smartly. See through their patterns and exploit their weakness
  • Multi-Part Enemies - Destroy your enemies Piece by Piece, targeting more vulnerable areas and avoiding heavy armor
  • Crafting and Item use - Plan, gather resources and craft appropriate items for battle, to give you the edge
  • Multiple Upgrade Systems - Some systems boost your strength for one run, while others carry over into the future



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Stars of Icarus went live on Steam Greenlight! A Roguelike Space Shooter with skill based combat system, it lets you explore, gather resources and craft items to fight your way through a mix of procedurally generated and hand-crafted sectors.

Combat is designed to be "tough but fair" and has an emphasis on player skill. Gather weapons and resources, and use them to craft items to help your fight. Use unique weapons like your Grav Gun to grab objects or enemies and manipulate the battlefield to your will. Destroy multi-part enemies piece by piece, hammering them in their weakspots and avoiding their heavy armor.

As a "Roguelite", the game has a steady progression system throughout, but more importantly you, the player, will learn how to fight your enemies more efficiently, and so become the ultimate Space Warrior!

The game is currently in Pre-Alpha, and slated for release on Steam Early Access in Early 2017 on PC and Mac.



Dev Diary #7 - The Frigate

Dev Diary #7 - The Frigate


Drones, fighters and rammers are cool, but I’m sure you’ll agree that sometimes you just need something… bigger.

Dev Diary #6 - The Fighter

Dev Diary #6 - The Fighter


Drones are fine as cannon fodder. But now let's bring out the big guns: The Fighter!

Dev Diary #5 - More Physics & Game Performance

Dev Diary #5 - More Physics & Game Performance


Dev Diary #5 is going to take a more detailed look at physics and collision detection. Check it out, cause it's awesome and has brand new gameplay footage...

Dev Diary #4 - Physics & Collision Detection

Dev Diary #4 - Physics & Collision Detection

News 1 comment

Dev Diary #4 is here and it’s all about Physics! This week we take a first peek under the hood of Stars of Icarus.


How is this game coming along?
If I didn't notice the small tweets here I would have taken this game for vaporware.
Latest update is July 10th, and comment is July 11th.
I don't do facebook or twitter.
Do you not have a site with a forum at all?

I Love EV:N and really, really like the way your game looks and purports to play.
Here is to hoping you are all busy creating the game you've always wanted to play.

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Nice looking 2d game. Keep it up!

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Can't wait to see a trailer or an open alpha or something :D

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How much will this game cost?
Looking forward to seeing some gameplay either-way.

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Paul-Mayority Creator

Hey, we're currently looking into a few options, but we can't say, which one we'll choose just jet. We'll keep you posted, so stay tuned!

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