Greetings captains of Gemini!
There's no slowing down in the LGM HQ. The first DLC "Deadly Dozen" has just been released and it is accompanied by a nifty free content update! The highlight of the update is the new bounties system that creates the foundation for the Deadly Dozen DLC. Check out the Bounties in the Personal Log screen and hunt those buggers down! Just make sure to bring some friends along... Check out the details in the update change-log below and expect more content coming in future updates!
If hunting down criminals is your thing, don't forget to check out the new Deadly Dozen DLC! Here's what it brings:
As the dust of recent conflicts settled, so came to light the emergence of a new system wide threat: The Deadly Dozen. They are a roaming gang of once-solitary criminals that have banded together under a mysterious leader to capitalize on current galactic turmoil. The Deadly Dozen have pitted themselves against all other factions and have quickly risen to prominence with acts of extreme violence and abolition of local laws. They are well-hidden, well-trained and scattered among Gemini in localized terror cells. Even though the call for someone’s life or capture is a barbaric method of governance, desperate times call for desperate measures, so the factions in turn sent out a call: "Bounties have been placed for the capture or demise of the twelve leading members of The Deadly Dozen and all captains are welcome to end their oppression."
- Hunt down 12 new Bounties
- Capture and fly 3 new unique ships: the old Korkyran Premonition, the highly-requested Helios and the deadly Imperial Perun carrier.
- Acquire a new Warmaster or build new, devastating Carriers for your warfleets
UPDATE 1.100 CHANGE-LOG
- Added the Bounties system
- The Personal Logs has a new tab called "Bounties" where you can read more about each target.
- The key is to see in which region a bounty target is active.
- Get in that region and look for the bounty's lackeys. They belong to a special faction called "Liberated".
- Beating the lackeys into a pulp will reveal the hiding location of their "boss".
- Kick the boss in the proverbial behind and claim the reward.
- Added full support for additional downloadable content (the technical bits work similar to mods).
- Added the DLC section to the game launcher.
- Added a couple of new player portraits (both male and female).
- Carriers buffed to make them more usable.
- Fixed an error related to fighter wings not being properly read from ship template files.
- Your fleet will no longer jump in to help you out while you're fighting in the Gladiatrix arenas.
- Long news titles (two lines) are now properly centered on their corresponding list items.
- Fixed a couple of faulty enhancement bonuses that reduced instead of increased some light weapon stats.
- Fixed an error that would manifest on the Skills/Perks panel when using gamepads.
- Pressing the Esc button on the Customization screen now asks whether to save the changes or not (if any change was made).
- In some cases, the game could get confused and switch to the Drydock panel from the System / Equipment trader. This no longer happens.
- Damage to Veteran bonus is now named Damage to Warmasters.
- Fixed an error that would make the game launcher log grow in size indefinitely. It didn't get properly purged of data.
- Opening the Personal log screen automatically switches to the Bounties tab.
- In some cases, news text was cut off. This no longer happens.
- Several changes done to better support Xbox 360 controller.
MATERIAL EDITOR CHANGE-LOG
- Added an alternative camera movement mode
- Switch to the mode via the checkbox in the Tools panel.
- Rotate the camera around the focus with the middle mouse button.
- Move the camera using W-S-A-D or the arrow keys.
- Move the up/down using R/F or PageUp/PageDown.
- Roll the camera using Q/E.
- To speed up movement, press and hold the Shift key.
- To slow down movement, press and hold the Tab key.
- When clicking on the Editor screen while a dropdown menu is open, the dropdown will automatically close.
- Drag and drop a texture file into the Editor screen to reload it in memory. Makes iterations quicker.
- Removed a number of redundant options. They weren't real options, just dead pixels.
- Updated the Tutorials link.
- Repositioning particles, turrets and meshes no longer repositions the main light source.
- Deleting an assembly object now works as intended and will no longer cause the Editor to crash somewhere down the line.
- Fixed a couple of minor errors related to the Ship turret parameters panel.