• Register
Post news Report RSS WIP: Faction Progression and rewards

Faction progression, strategic resources, rewards and new equipment.

Posted by on

Faction territories, Houses, colonization, Personal Space Structures, Pirate Bands, wars for territories, exploration, mining, salvaging, leveling and many other features are already in game or will be added soon. MMO mode in Starfall Tactics is constantly growing to become a huge Galaxy you can explore and always find something new. So, in the past few weeks we also continued working on implementing features related to our Galaxy Conquest mode, and today we are ready to tell you about one of the previously announced features:

Faction Progression and rewards


Another thing we would love to add here is a faction progression. Basically, it gives a real goal and a reason to actually participate in wars for territories not just for the fact of dominance, but also to get profits for your fleet and the whole faction you belong to. Faction progression is directly connected with Strategic Resources feature we talked about in June: "A certain level of income of each of the Strategic Resources opens access to some kind of factional equipment or ship."

There are three types of Strategic Resources you can find on planets in Inner Regions (a contested space where you can meet pirates and other rivals):

  • Radioactive metals - higher income levels of this resource make new weapons available for purchase on your home planet.
  • Superconductors - give you access to unique special modules.
  • Noble gases - allow you to get new ship modifications on new income levels.

The higher income level of a resource faction has for the past several hours, the greater things you can acquire: there are 5 income levels in total, each of them gives exclusive rewards you won’t be able to find anywhere else. They are also different for every faction. All these rewards can be purchased on home planets by spending a certain amount of reputation points which you, as a faithful faction member, earned while helping your faction.

For example, Noble gases income levels give you access to the following ships:

  • Lvl.1 - battlecruiser "Glow Reflection", Regent modification
  • Lvl.2 - battlecruiser "Dazzling Spark", Eureka modification
  • Lvl.3 - battleship "Solar Winds", Sunrise modification
  • Lvl.4 - battleship "Aureola", Paragon modification
  • Lvl.5 - dreadnought "Halo", Premier modification

All ship modifications are going to have special skins, so you will surely recognize them:

Each Commander can get unlimited number of each reward, unless he or she runs out of reputation points. These items might be or might not be included into ranked mode - it highly depends on balance issues and current set of equipment available for Ranked Mode.

Vanguard Weapon


We already started preparing all the necessary equipment, and here is a short list of Vanguard weapons, which they can get for higher Radioactive metals income:

eweapon2

  • Lvl.1 "Stingray", Kinetic, size 1x4 - Electromagnetic kinetic weapon, accelerating the projectile to ultra-high speeds along 2 rails. Pierces through ships.
  • Lvl.2 "Large CQC Laser", Energy, size 3x2 - CQC laser modification of bigger size.
  • Lvl.3 "Tornado Rocket Launcher", Kinetic, size 3x2 - Rocket Launcher modification with 8000m range and average rate of fire comparable to Hurricane Rocket Launcher.
  • Lvl.4 "Frag cannon", Kinetic, size 3х3 - Middle range cannon with increased crew damage. Has low firing rate, fires with single shells.
  • Lvl.5 "Volcano", Energy, size 3х2 - Blaster machine gun. Weapon dispersion increases with time, while cooldown - decreases.

Eclipse Weapon


Eclipse faction, as usual, relies on energy weapons - so here is their list of rewards:

vweapon2

  • Lvl.1 "Assault Laser", Energy, size 2x2 - Medium Laser analogue - has less range and more DPS.
  • Lvl.2 "Thunderbolt", Energy, size 1x3 - Plasma Missile Launcher, has 9000 range.
  • Lvl.3 "Lancet", Kinetic, size 1x3 - Small Gauss Cannon analogue.
  • Lvl.4 "Assault Plasma Cannon", Energy, size 2x2 - Plasma Cannon with lower range and decreased cooldown.
  • Lvl.5 "Evaporator", Energy, size 1x4 - Large Heat laser with a very long range.

Read next articles to get more information about new modules and join our Discord channel to discuss it!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: