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Starfall Tactics is a real-time wargame powered by Unreal Engine 4. In a decaying, war-torn galaxy dominated by three rival factions, you can assemble your own spaceship flotilla and lead it into battle. Adapt to new challenges by customizing and decking out your ships. Evolve your tactics by unlocking new parts and finding rare ship modules. Dominate the battlefield and create a name for yourself among the stars!

Tactical combat

Fight your battles using a variety of ships - from subtle frigates, to deadly cruisers and heavy dreadnoughts. However, a reliable fleet isn't the only ingredient for success. Effective commanders will have to rely on their ability to properly assess the situation, taking into account many factors, such as the equipment of enemy ships, the surrounding environment and the available technology.

In-depth customization

Everything in Starfall Tactics, from the hull of your ship down to the individual engines, is created using blueprints. Players can easily customize and outfit ships, adapting their tactics for a variety of situations. Every choice matters - the diverse range of tools directly influences your strategy against opponents and allows you to create truly unique fleets.

Glorious battles

Experience epic battles, balls-to-the-wall explosions and stunning visuals delivered via the Unreal Engine 4.

Galaxy conquest

A persistent section of the game world exists where players can freely travel and explore the confines of known space. A variety of activities are available to the players - from fending off pirates to trading, discovering new planets, and gathering intel on a new threat to humanity.

High stakes

Unite as a clan and take ownership of different sectors, mine rare types of asteroids, and establish outposts on various planets. Whether it's territory, scarce resources or the respect of others, the pressure is on as players have something of real value to lose.

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Along with all these global balance changes, some great updates for the MMO part are also getting ready for the next tests - and this time, along with information about weapon balance, we are going to tell you a couple words about Mineworkers Union:

Mineworkers Union


The first neutral faction is going to join Starfall Tactics soon enough - Mineworkers Union is already establishing their stations on the rich asteroid belts and constructing some special mining ships.

Mineworkers Union won't be a playable faction and also don't take any side of the conflict, because all they need is some money to peacefully live on the outskirts of known space. However, they are always glad to trade with each and every space guys (especially if you have a good reputation), selling them both resources and mining services. But never be wrong about them - Mineworkers Union is always ready to protect members of their organization with some powerful battle units.

Weapon rebalance, armor and other changes


The main "weapon question" has always been a balance between energy and kinetic weapons in general: last time, kinetic equipment felt not as powerful as energy and it's advantages were not as obvious according to all the feedback we received from you and after some inner tests. This is not a simple question of damage numbers, so the Team started looking for a complex approach to this question, which, as we mentioned in a previous article, was successfully found and included a number of necessary measures and steps, leading us to the desired result.

Even before changing the size of the modules, we did a very important step forward in weapon balancing, also directly affecting the number of shields you can now install into your ships. And here is the list of these changes in brief:

  • Capacity cost was changed for each and every weapon (in most cases - reduced): this step also allows you to both save even more capacity for shield cells & other equipment, and have more freedom while choosing weapons.
  • All characteristics, including damage numbers, firing rate, and range, were revised, taking in account all changes we would love to implement here - now each weapon should have a good effectiveness, so beware here - you can get lost while choosing between them.
  • And another important step we should mention separately is removing Ammo from the game - this step should also reduce the advantage of an energy weapon that does not require ammo at all, allowing you to use more curious builds with kinetic weapons and don't sacrifice your engineering bay.

No need to fill all the engineering bay with ammo for this Orlov ship now!


In addition to all these balance changes, there is just one another improvement: now all modules which you can't fit on your ship will be darker to let you quickly understand which ones you can equip. It makes navigation much easier here, right?

Unlike shields, armor in Starfall Tactics doesn't need huge balance changes right now: so, the only thing we did here, is balancing heavy and usual armor to reduce a difference between them. To make it work as we need here, amount of armor hit points granted by Heavy Armor Plates was reduced, and now they give you the following amount of armor:

  • Heavy Large Armor - 1050 armor hit points
  • Heavy Medium Armor - 525 armor hit points
  • Heavy Small Armor - 175 armor hit points

Ichaival battlecruiser with 2 Heavy Large Armor plates.


Of course, all these changes need adjustments and additional changes which we mostly hope to deliver before the next test.

And once again - that's not all the curious updates we plan to implement - there are still a couple surprises for you...and we will tell about them in the next WIP article - stay tuned!

Starfall Tactics WIP: Vanguard Battlecruiser, Special Module & Shields rework

Starfall Tactics WIP: Vanguard Battlecruiser, Special Module & Shields rework

News

We are ready to tell you about the most interesting part of the balance changes in Starfall Tactics!

Starfall Tactics WIP: Domination Maps and Newton battlecruiser

Starfall Tactics WIP: Domination Maps and Newton battlecruiser

News

Showing two new maps for the Domination mode and Deprived battlecruiser.

Starfall Tactics WIP: Domination Ranked Mode, Custom Games and new battlecruiser!

Starfall Tactics WIP: Domination Ranked Mode, Custom Games and new battlecruiser!

News

Aaand Snowforged Team is back to developing cool things for Starfall Tactics - it's certainly a time to add a couple modes and fill Ranked with life and...

Play Starfall Tactics right now - NPC Factions Test has just started!

Play Starfall Tactics right now - NPC Factions Test has just started!

News

Hurry up to try the game - get into battle and fight against new pirate factions!

RSS Files
Pre-alpha Ship Editor

Pre-alpha Ship Editor

Demo

Your first taste of STARFALL TACTICS is here. Follow the link below to download a pre-alpha version of the game’s SHIP EDITOR!

Comments  (0 - 10 of 38)
_RedStar_
_RedStar_

yeah!!! new races! i have waiting for it! good choice it will bring more fun into the game!

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snowforged Creator
snowforged

Thank you! We hope so :)

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_RedStar_
_RedStar_

Finally the time has come,the Alpha is here! I hope it will be a nice game.

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Anijëta
Anijëta

Hi

I think this game is going to be great
I like the comics touch , the graphics are neat and one reason i like it even more is because it has space stations where you can build ships from it like in Star Trek Armada 2 , thing that hasn't been present in space RTS games for quite a while by now

Cannot wait for it and will vote it max once i can

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[FR]-Arkansas-[FR]
[FR]-Arkansas-[FR]

Game will be moddable ?

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snowforged Creator
snowforged

At the moment we don't have any plans concerning mods and modders. It still can happen, but not in the nearest future.

Reply Good karma+2 votes
OhNoesBunnies!
OhNoesBunnies!

Don't really care much for the art feature in the images section, but the gameplay looks pretty neat! I'll see how this one turns out in the next few months before committing to anything.

Edit: Wait, it's F2P now? Nevermind, don't care about the game anymore.

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snowforged Creator
snowforged

Don't worry about F2P state - we don't like pay2win systems ;) To make it more clear - just read this article: Starfalltactics.com

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OhNoesBunnies!
OhNoesBunnies!

I'd prefer singleplayer non-online stuff instead of what you're doing now, so again...

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_RedStar_
_RedStar_

why has Ancora only cliffs? if it was terraforming, so it must have trees and forests!) because it see like a moon with some atmosphere and water! or is in terraforming phase?

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snowforged Creator
snowforged

That's because humanity hasn't learned from all the mistakes it did in the past ;)

Reply Good karma+1 vote
_RedStar_
_RedStar_

ok :) thank you for the answer

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Starfall Tactics
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Snowforged Entertainment
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Latest tweets from @starfalltactics

This Mineworkers Union Motherships is sooo magnetic on this gif! Make sure you check out the full model on… T.co

Dec 12 2017

Along with all the global balance changes, some great updates for the MMO part are also getting ready: meet new NPC… T.co

Dec 10 2017

We are ready to tell you about the most interesting part of the balance changes in Starfall Tactics and show Vangua… T.co

Dec 3 2017

Two new maps for the Domination mode and Deprived battlecruiser - Newton: Starfalltactics.com #gamedevT.co

Nov 25 2017

Missed Starfall Tactics NPC Factions test? Check out @Manni_Gaming video on Twitch! Twitch.tvT.co

Nov 20 2017

Talking about two new modes: Domination Ranked Mode & Custom Games! And showing new Vanguard battlecruiser ;)… T.co

Nov 19 2017

Ramming mechanics looks particularly amazing if you use the biggest ship painted with your favorite colors. Really.… T.co

Nov 16 2017

This time faction war turned out to be very serious: Eclipse, Deprived and Vanguard fiercely fought for every syste… T.co

Nov 14 2017

Missed Starfall Tactics Halloween Cup 2017? Watch it now on our youtube channel ;)#youtube #gamedev #indiedev #UE4

Nov 13 2017

Starfall Tactics Halloween Cup 2017 is over and we are here to share some information about results and our future… T.co

Nov 10 2017

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