Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Image RSS Feed Latest Screens
Wiki Shots Wiki Shots Wiki Shots
Blog RSS Feed Report abuse Latest News: 2012 Ship Export Guide

0 comments by markdw on Apr 1st, 2012

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the ship artist's export guide:

2012 Ship Export Guide

Stexcalibur.com

Above all other things, the Excalibur project has always been focused on developing a game which supports the community and third party developers that want to create content for it. This has been our primary concern during the development of the game and it is the reason for some of the unique features you will find in the engine.

Another key element for supporting the community has been the creation of a new, future-proof standard which will allow Excalibur, running on the Evolved engine, to push beyond the visuals seen in other space simulation games. This new standard builds upon and ultimately replaces that of the NanoFX Alpha which was itself largely based on Star Trek: Bridge Commander’s texture system.

While documenting this standard it has been agreed that basic techniques and guides for successful exporting should be included to assist developers in creating high quality assets for the game. This guide will explain how the new ship standards work as well as how an artist can get the most from them.

This is a first public release for this document and reflects the texture standard as we currently have it set up. While we can be confident that there will not be any large changes to the standard, we do advise that some small aspects of the standard may be modified in order to improve in-game visuals and performance.

Mark Ward
Creative Leader – ST Excalibur

Stexcalibur.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 11 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Comments  (80 - 90 of 114)
sgtmyers88
sgtmyers88 Mar 6 2011, 9:23pm says:

Astounding work with this project guys! I feared Star Trek as we knew it would be dead. You know personally I would love to see another RTS Star Trek Game. I loved Armadas gameplay but wished they made its sequel with graphics similar to Legacy and made an RTS for the other eras of the Star Trek Universe.

If someone does not build a game like that one day maybe I will have to cease my Command & Conquer Game Modding and make a new Star Trek RTS Game. I am inspired. :)

+3 votes     reply to comment
crispy01
crispy01 Mar 17 2011, 4:28pm replied:

There is a few mods for Sins of a Solar Empire which are good startrek ones. check them out

+2 votes     reply to comment
Munkycheez
Munkycheez Apr 18 2011, 8:12pm replied:

One happens to be Sacrifice of Angels.

+1 vote     reply to comment
FekLeyrTarg
FekLeyrTarg Mar 13 2011, 8:54am replied:

I would certainly vote for a remake of Star Trek: New Worlds. That game has a lot of pontential and I wonder how it would've looked like if Interplay and 14 Degrees East finished it.

+2 votes     reply to comment
KellAset
KellAset Mar 6 2011, 11:35am says:

I wonder if there will be campaign for Cardassians hmn I like them and their Galor Class warship. They are interesting people.

+2 votes     reply to comment
Omegakill
Omegakill Feb 27 2011, 8:16am says:

Sorry this is going to be a bit of a noobish question but will this game play like a standard space based shooter or more like a trading/shooting/rpg adventure type thing (like X3 basiclly)

+1 vote     reply to comment
Heaney
Heaney Feb 27 2011, 8:42am replied:

Apparently, it will be like:

Bridge Commander + Elite Force + Modern Graphics + Newtonian Physics + more = Excalibur

+2 votes     reply to comment
*ranger*
*ranger* Feb 21 2011, 10:54am says:

Will the version of Enterprise that was in Nemisis (Enterprise E i think?) be in the game?

+1 vote     reply to comment
markdw
markdw Feb 22 2011, 9:32am replied:

Yes.

+1 vote     reply to comment
Gregord
Gregord Mar 22 2011, 12:05pm replied:

Will Galaxy class ships be able to make use of saucer separation?

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Star Trek Excalibur
Platform
Windows
Developer & Publisher
Avalon Studios
Engine
Custom Built
Contact
Send Message
Official Page
Stexcalibur.com
Release Date
Coming Q4 2012
Game Watch
Track this game
Share
Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Statistics
Rank
100 of 6,704
Last Update
2 weeks ago
Watchers
519 members
Files
2
News
47
Features
10