Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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0 comments by markdw on Apr 1st, 2012

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the ship artist's export guide:

2012 Ship Export Guide

Stexcalibur.com

Above all other things, the Excalibur project has always been focused on developing a game which supports the community and third party developers that want to create content for it. This has been our primary concern during the development of the game and it is the reason for some of the unique features you will find in the engine.

Another key element for supporting the community has been the creation of a new, future-proof standard which will allow Excalibur, running on the Evolved engine, to push beyond the visuals seen in other space simulation games. This new standard builds upon and ultimately replaces that of the NanoFX Alpha which was itself largely based on Star Trek: Bridge Commander’s texture system.

While documenting this standard it has been agreed that basic techniques and guides for successful exporting should be included to assist developers in creating high quality assets for the game. This guide will explain how the new ship standards work as well as how an artist can get the most from them.

This is a first public release for this document and reflects the texture standard as we currently have it set up. While we can be confident that there will not be any large changes to the standard, we do advise that some small aspects of the standard may be modified in order to improve in-game visuals and performance.

Mark Ward
Creative Leader – ST Excalibur

Stexcalibur.com

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 11 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 6 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Comments  (90 - 100 of 114)
OolonColluphid
OolonColluphid Feb 20 2011, 11:27am says:

Will there be Saucer Separation and Multi Vector Assault mode for ships that use it?

+1 vote     reply to comment
markdw
markdw Feb 20 2011, 5:28pm replied:

Yes there is.

+2 votes     reply to comment
piemanpie
piemanpie Feb 8 2011, 4:17pm says:

hey i know it inst in the time line but it would be cool if you wrok in an nx class ship from star trek enterprise serise you cound say it was updated a lot to meet standerds for the ships hear

+1 vote     reply to comment
OolonColluphid
OolonColluphid Feb 19 2011, 9:00pm replied:

It's rather annoying to do that, as many people made "fan ships" based on the Constitution class for Star Fleet Command 3 and called them Dominion War "refits".
The Federation would be better off building a Defiant Class for less resources then upgrading an NX class.Most pre USS Excelsior star ships would have been melted down for scape instead of kept in mothballs.

+1 vote     reply to comment
Rudd
Rudd Feb 7 2011, 5:55am says:

fantastic, I thought star trek gaming that wasn't reimagined nonsense was dead; I'm glad that such a solid and innovative game is on the way.

Good luck!

+1 vote     reply to comment
GrammarTron3001
GrammarTron3001 Feb 4 2011, 3:44pm says:

So will there be the actual Excalibur class or is that just the name of a ship?

This Excalibur class:

Stexpanded.wikia.com

+1 vote     reply to comment
markdw
markdw Feb 8 2011, 3:59pm replied:

Yes there will be.

+1 vote     reply to comment
GrammarTron3001
GrammarTron3001 Feb 10 2011, 2:13pm replied:

Sweet.

+1 vote     reply to comment
Robco2.0
Robco2.0 Jan 30 2011, 7:50pm says:

So, are we slated for a 2012 release? Cool!

+1 vote     reply to comment
TheVidmaster
TheVidmaster Jan 17 2011, 7:41am says:

incredible game, finally a new BridgeCommander like game.

+4 votes     reply to comment
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Star Trek Excalibur
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Avalon Studios
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Coming Q4 2012
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