Model Viewer v1.7
Apr 24, 2011 Demo 11 commentsThe NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...
Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
0 comments by markdw on Apr 1st, 2012
This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the ship artist's export guide:
Above all other things, the Excalibur project has always been focused on developing a game which supports the community and third party developers that want to create content for it. This has been our primary concern during the development of the game and it is the reason for some of the unique features you will find in the engine.
Another key element for supporting the community has been the creation of a new, future-proof standard which will allow Excalibur, running on the Evolved engine, to push beyond the visuals seen in other space simulation games. This new standard builds upon and ultimately replaces that of the NanoFX Alpha which was itself largely based on Star Trek: Bridge Commander’s texture system.
While documenting this standard it has been agreed that basic techniques and guides for successful exporting should be included to assist developers in creating high quality assets for the game. This guide will explain how the new ship standards work as well as how an artist can get the most from them.
This is a first public release for this document and reflects the texture standard as we currently have it set up. While we can be confident that there will not be any large changes to the standard, we do advise that some small aspects of the standard may be modified in order to improve in-game visuals and performance.
Mark Ward
Creative Leader – ST Excalibur
Stexcalibur.com
The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...
The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...
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Will there be Saucer Separation and Multi Vector Assault mode for ships that use it?
Yes there is.
hey i know it inst in the time line but it would be cool if you wrok in an nx class ship from star trek enterprise serise you cound say it was updated a lot to meet standerds for the ships hear
It's rather annoying to do that, as many people made "fan ships" based on the Constitution class for Star Fleet Command 3 and called them Dominion War "refits".
The Federation would be better off building a Defiant Class for less resources then upgrading an NX class.Most pre USS Excelsior star ships would have been melted down for scape instead of kept in mothballs.
fantastic, I thought star trek gaming that wasn't reimagined nonsense was dead; I'm glad that such a solid and innovative game is on the way.
Good luck!
So will there be the actual Excalibur class or is that just the name of a ship?
This Excalibur class:
Stexpanded.wikia.com
Yes there will be.
Sweet.
So, are we slated for a 2012 release? Cool!
incredible game, finally a new BridgeCommander like game.