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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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New? What news? This can't be news!

What the...it is LCARS!

Yes yes, now that we were able to take care of our webview plugin issues that bogged things down for a while in less than a fraction of that time we went from generic api testing UI to fully blown UI being created.

Currently the UI comes in two flavors: HUD & Traditional.

HUD utilizes our dialogue panels, elements will have custom settings and designs and the colors will be standardized for typical gameplay. For the more adventurous and other assorted menus we have the Traditional because, it has be so.

Remember ya'll, the interface is entirely moddable!

Demo

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ST Excalibur Pre-Alpha: Galaxy Class Raw Gameplay

ST Excalibur Pre-Alpha: Galaxy Class Raw Gameplay

News 3 comments

ST Excalibur Pre-Alpha: Galaxy Class Starship Raw Gameplay

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

News 4 comments

Gameplay of Excalibur's Century Class (the flagship of the game).

A Developer Interview: Lead Writer Josh F.

A Developer Interview: Lead Writer Josh F.

News 6 comments

Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.

Project Status Update

Project Status Update

News 30 comments

The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

RSS Files
Model Viewer v1.7

Model Viewer v1.7

Demo 22 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Demo 7 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Comments  (0 - 10 of 429)
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Bognorbob
Bognorbob

Great to see good progress!
Any idea of the system requirements to run the finished game?

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BenjiTheWalrus Creator
BenjiTheWalrus

We will not know for sure until our assets are all polished and everything is optimized.

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jag648
jag648

Thing is it takes a long time making meshes, textures, coding, story, world design, sound, and so on. You think AAA title games start development when they announce a game? Hell no that games been in production for at least a few years before they start talking about it. They also had to swap engine so who knows how many assets they had to scrap. Also with the high quality goal they seem to have set they probably aren't willing to cobble together some half-baked game quickly. It's also going to be a free game so they can't exactly quit their day jobs to work round the clock like AAA devs do. Factor in that fallout 4 took 7 years of development and 4 years of that was full time development. So 9 years of, at most, half-time development? It's going to take a while. I predict it'll be alpha at about the 10-13 year mark. So wait it out and stop complaining.

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BenjiTheWalrus Creator
BenjiTheWalrus

Yes, we have to work out many bugs and errors before getting to a state where we want to release :). We are currently fleshing out systems and subsystems now that the UI is in an acceptable state.

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IcedPrometheus
IcedPrometheus

How do I play this!!!!

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BenjiTheWalrus Creator
BenjiTheWalrus

We're in the pre-alpha phase, there are no releases yet :).

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Guest
Guest

Will there be a sign up for alpha or beta players?

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BenjiTheWalrus Creator
BenjiTheWalrus

There will be no signups for anything. Every release (including alpha and beta) will be made available for every person for download.

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Star Trek Excalibur
Platforms
Windows
Developer & Publisher
Avalon Studios
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Stexcalibur.com
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Latest tweets from @stexcalibur

Luke has recently updated the Unreal Engine image dump. If interested feel free to check it out @ Stexcalibur.com

Jan 16 2016

The Excalibur team is wishing everyone a happy 2016! May it be the happiest, healthiest and the most joyful year yet T.co

Jan 1 2016

If you are interested, check out our Unreal Engine development image dump over at Stexcalibur.com. Courtesy by our senior Luke.

Dec 23 2015

The @IndieDB GOTY voting is nearing a close. If you are still on the fence as to whom you'd support, please consider our project as well.

Dec 20 2015

A big Thank you for all those who voted for us in the @IndieDB GOTY voting.

Dec 20 2015

The voting continues @ Indiedb.com . If you feel like we deserve your vote then please consider voting for us :)

Dec 16 2015

Excalibur IndieDB voting is still In contention thanks to the support from you, the community. We would like to sincerly thank all of you!

Dec 16 2015

The voting continues @IndieDB! If you support our project please consider giving us your vote, we'd appreciate it! T.co

Dec 11 2015

The @IndieDB voting has stopped. We would like to thank everyone for your support! :)

Dec 10 2015

ST Excalibur is pushing into the Top 100@IndieDB. If you feel like we deserve it please consider giving us a vote. T.co

Dec 10 2015

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