The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...
Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
We're now onto our second round of casting!
While playing Quick Battle, various AI enemies and allies will hail and communicate with you! We're looking for people to voice those hails, it's time to summon your inner Trek alien!
This instructional video outlines briefly what in-game events we need lines for, and gives some examples of a Klingon character. It's your job to interpret and create your own character(s) and lines. Remember, we cannot provide those lines for you!
We welcome multiple submissions, either of the same race, or multiple races.
Check out the Quickbattle NPC VO handbook.
(It's full of useful information and is vital to having your submission accepted!)
Send in your submissions to: firstname.lastname@example.org
Latest tweets from @stexcalibur
SVN: Jaxxa just updated 1471 lines of code to the engine.
Apr 11 2014, 10:01am
SVN: rob just made 32 updates to the game!
Mar 19 2014, 7:34pm
SVN: rob Modification to Excalibur GOM to improve versatility
Mar 18 2014, 7:58pm
SVN: jonny New Intrepid textures uploaded
Mar 4 2014, 7:25am
SVN: john Begun integrating AI code.
Mar 2 2014, 6:39pm
SVN: john Added physics debug visualisations
Mar 2 2014, 3:57pm
Casting Call, Round 2! T.co
Mar 2 2014, 12:38pm
SVN: rob Fix to Interface.py check buttons and radio buttons discovered while working on power system
Feb 22 2014, 12:28pm
SVN: rob Intercept Function added to Warp drive
Feb 17 2014, 1:02pm
SVN: rob Restored UI SFX to Excalibur.js added new getCreatedControls() to Interface controls
Feb 13 2014, 4:58pm