Model Viewer v1.7
Apr 24, 2011 Demo 10 commentsThe NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...
Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
5 comments by AvalonStudios on Dec 18th, 2011
It's our final update of the year and we decided to save something special for the festive period.
As the first ship to carry the name Enterprise we just had to take a crack at NX01 and her sister ship NX02 Columbia. Both were were made from scratch for Excalibur, originally modelled by Luiz (LC) before being textured and tweaked by Mark.
Revisiting the NX Class has been a different experience, not least because Luiz and Mark worked so hard on a popular NX Class mod for Bridge Commander. Recreating the ship for Excalibur allowed the duo to right some of the wrongs of the old model. "Where the old textures were just cleverly photoshopped CGI renders on the old model, this time we decided to create the textures from scratch" says Mark who has had several years to dwell on the Bridge Commander mod. "The problem with just taking a pre-rendered image and plastering it onto the model like that is that you loose all of the beauty when the hull catches the light. All the shinyness and hull details are very flat.".
When it came to texturing the new ship, Mark explains that every care was taken to get the details just right. "There are some absolutely fantastic references out there for the original CGI model thanks to people like Doug Drexler who were involved in the original production, but for our ship we actually created textures that were even more detailed than what we could see. In many places I added fine hull lines where there were only a faint blur visible on the 5000 pixel-wide reference image".
So after all that hard work, is the end result worth it? "Every single part of the ship looks great, with individual hull panels shining in the light and tiny grooves on the hull adding a real sense of detail to the ship. The only thing we really have left to do is to get the phase canons animated and firing!".
The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...
The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...
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Hey guys I saw your twitter post on player movement between decks, TURBOLIFTS! Jeffery tubes.
I've been following the twitter feed and something big is coming methinks.
I made a blog about Star Trek: Excalibur XD
Indiedb.com
I'm ripping my hair out waiting to play this!
Excellent work on the NX-01. It took me months to get the texture looking good for the Enterprise mod Temporal Cold War. I used the original model renders from the series as the base. Nice work on recreating it from scratch. Excellent all round guys.
Thanks Roger! You guys did an awesome job on TCW.
Wow ... nice work on NX class ship ... it looks identical with the one in TV series keep up the good work :)
I'm really looking forward to a release for this. I loved Bridge Commander! :D
Great work so far!
I want to set manual overrides with passcodes as moronically simple as alpha 1 alpha 2 alpha 3