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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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Blog RSS Feed Report abuse Latest News: Ships Of Excalibur: Drydocks!

10 comments by nejck on Jul 9th, 2015

Ships Of Excalibur: Drydocks!

We have seen many instances of drydocks in the Star Trek universe and rest assured they are making a notable apperance in Star Trek Excalibur. Their strategic value is immense as they are the key to keeping your ship in top notch form.

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Model Viewer v1.7

Model Viewer v1.7

Apr 24, 2011 Demo 20 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Jan 16, 2011 Demo 7 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

Post comment Comments  (0 - 10 of 450)
darth252
darth252 Jul 31 2015, 8:08am says:

If anyone wants to discuss what they are looking forward to doing in the game I'm game for example I look forward to piloting an intrepid class ship and play rolling my favorite series Voyager, I cant wait to blow up ships and make my own story in the game at least with my imagination.

That would be cool though if a star trek game was made where you could script your own mission like from the tv show or something that would be freaking awesome.

I will say I like blowing up fed ships the most though they just look the coolest blowing up for some reason love imagining myself as a klingon warrior purging the quadront of feds to conquer or romulans!

+2 votes     reply to comment
darth252
darth252 Jul 23 2015, 4:37am says:

I dont understand why some people are so passionately blind to this project...nothing we seen has not thus far been possible on a mod for bc.

After over ten years this still doesn't look any different.

Why are people so blind to the truth that this ultimately would have been better off on bc as a mod that could have branched out? When do people finally see that this game is way too big for this small group of guys who can barely make time for this?

Thus far I've had 2 guys go out of their way to troll me creating a profile just to spite my view on this but so far I haven't had anyone that gave me a reasonable answer or a take of their view on this project.

Where is your proof that this game is progressing in a way that will make the hype worth it?

Where is the proof that this is different and not just a giant soap bubble?

All we have gotten are screen shots of ships we have seen before, none of them are showinjg new tech that we never had before or that makes any real difference.

I'm sorry but having a shipard isn't that game changing they have been in the series all along just some dont use them quite as extensively but a lot of the games where you are in strategic combat with an enemy tended to give you the option to repair your ship at a yard of some kind or a base.

I'm not seeing why so many people are such blind fanboys for this project when bridge commander with mods did just fine, why did we need this game who asked for it? I sure as hell wouldn't have bothered if it was gonna be done by so few people who have never made a complete game before.

I'm not ending this till this project is done I want to know why anyone who has never made a game before and doing it for free would bother when they dont have the free time to make this project a reality. Why do this to fans?

-2 votes     reply to comment
darkthunder
darkthunder Jul 27 2015, 8:55am replied:

"I'm not ending this till this project is done I want to know why anyone who has never made a game before and doing it for free would bother when they dont have the free time to make this project a reality. Why do this to fans?"

So you freely admit it? You will not stop trolling Excalibur until it's either released or cancelled. The devs of Excalibur are making this game because they WANT TO. To prove that they can do it. The fans are simply the "happy recipients" of this endeavor.

If you can't handle the waiting process (no matter how long it takes), why not just simply WALK AWAY? Trust me, it will be far better on your sanity.

0 votes     reply to comment
darth252
darth252 Jul 28 2015, 4:57am replied:

You know what is sad though is that I responded to guest because he didn't just bash everything I said like you have done every time so yeah I'm not gonna just wave the white flag when I have valid points.

Plenty of people feel just as I do they just dont bother to post their feelings.

+1 vote     reply to comment
darkthunder
darkthunder Jul 27 2015, 8:48am replied:

"Let me just ends this off on a somewhat lighter note."

1 week later, your back at "bashing" Excalibur yet again.

I believe in terms of content, Excalibur has far higher polygon models compared to the STOCK models of Bridge Commander. You're basically comparing Modded BC (which already had those higher polygon ships) to Excalibur.

Graphically, Excalibur is superior to BC in every possible way. Some of the effects seen in the above screenshots were simply NOT POSSIBLE for Bridge Commander. And if you think it did, you're looking at Bridge Commander through very rose-tinted goggles.

As for proof: I have proof, but I don't feel the need to publicly disclose the how or why to a troll like you.

+1 vote     reply to comment
darth252
darth252 Jul 29 2015, 9:59pm replied:

You dont seem to understand the difference between someone who is passionate about gaming and seeing how it's gone nowhere and no this game doesn't count it's not a game nothing has been shown that sais hey this is happening and this is gonna blow your mind away we haven't gotten any new vids in how long showing the game running?

Yeah maybe I am trolling and taking it too far but then you no different with your white knighting. You haven't participated until I even showed up so clearly you didn't care that much about it you just bored as well.

+1 vote     reply to comment
darth252
darth252 Jul 28 2015, 4:56am replied:

Oh but you are a troll as well a white knighting troll. I'll continue as long as you focus on me. I'm important.

Sure it can look prettier but will it blow up just as awesome? If the damage effects are ugly like the original bc was, hell even the modded effects weren't that great it wont matter.

Just because they can add more polys to the ships than bc did doesn't mean it's gonna turn out to be a better game.

+1 vote     reply to comment
Guest
Guest Jul 25 2015, 9:50pm replied:

I see your point on some views but to be blunt here. This mod most likely started out as a personal way for the creators to enjoy the game more in depth then what BC had to offer and the Kobayashi Maru mod of combining a multitude of mods into one big fat pack helped users get more out of a Star Trek starship experience then what BC originally offered.

The people behind this mod want to bring something more then simply selection a ship, flying and shooting at crap. They want to add more usage of different systems to incorporate tactical advantages and maneuverability. Considering the fact that turning a ship simply to the port or starboard in BC is like a microwave plate spinning to the left or right. Textures look way more in detail then they did on BC, even with the best graphics card on the market. BC was old school when it came to textures. You honestly can't tell me you can't tell the difference in the textures here than compared to BC. You have a right to an opinion but in all honestly. If you don't like it, don't talk about it. Just leave it as is and move onto something that peaks your interest. Obviously people have interest in this as do I and I've honestly waited years just to see what I think is little done but their twitter posts update on a near daily basis on what they're completing so obviously they're not sitting around on this. Things take time when a full remodel is being done by a couple people instead of a fully fledged company with hundreds of employees working together towards a single goal.

+1 vote     reply to comment
darth252
darth252 Jul 27 2015, 1:11am replied:

I just wish this game was created by a large team of dedicated employees who make it their personal missions to make the game the best it can be.

-1 votes     reply to comment
darkthunder
darkthunder Jul 27 2015, 9:01am replied:

Really now? Well, we have Cryptic Studios. A professional studio, with "dedicated employees who make it their personal mission to make the game the best it can be." They are the creators of Star Trek Online.

Visually, STO doesn't even come close. STO's texturing is haphazard at best, with only the newest ships having significantly improved graphics. Add to that, STO actually goes BACKWARDS from BC, in that it doesn't allow for full 360-degree movement in space. BC did. Excalibur will. I could go on with things that Cryptic/STO is worse on, compared to Excalibur. But then you'll just call me a "blind fanboy".

Just because a professional studio holds the license to the Trek IP, does not mean the professional project will be better than a fan-made project.

+2 votes     reply to comment
Sleyon
Sleyon Jul 27 2015, 5:57am replied:

You could always ask EA to do it.

+3 votes     reply to comment
darth252
darth252 Jul 28 2015, 4:54am replied:

I'd give them a chance they did great with mass effect at least...well except that mass effect 3 ending.

+1 vote     reply to comment
darth252
darth252 Jul 26 2015, 5:13am replied:

I thank you for a well thought out comment this I can respect and appreciate.

I hope your right I hope this does turn out to be great but there are some impressive models in bc though that makes it hard to tell the difference, the only difference I will be able to appreciate is seeing how well they modeled the damage effects.

Hopefully this does get released I'm still thinking it likely wont get released as a full game ever not for years and thats a shame.

I am disgusted with the star trek ip holders they been sitting on so much potential for a very very long time.

I suppose this is the best we will get even if it never launches as we all hoped for 10 years now.

Because someone finally approaches and respects my side of it I will in fact leave this alone till we see some more proof in the form of a video not just more screen shots that this thing really is happening and not just on posted twitter post.

Have a good day.

I'll be back when we get get some major info released right now what they are saying doesn't really interest me and frankly all I want to do with this is blow ships up personally I dont need a huge fantastic story line I'd really rather they at least get us a playable part that allows us to play with the ships and give them some useful feedback on what feels off or not.

+1 vote     reply to comment
darth252
darth252 Jul 25 2015, 5:18am replied:

See I dont expect a real response I'm willing to say ok you got a point but nothing I have been told is enough to justify over 10 years worth of so called development and only expecting some ship editor thats crap.

0 votes     reply to comment
darth252
darth252 Jul 23 2015, 4:40pm replied:

If only a real game studio was willing to take over and make this happen.

-1 votes     reply to comment
darkthunder
darkthunder Jul 27 2015, 9:03am replied:

Doesn't mean a professional studio would do things better.

+1 vote     reply to comment
darth252
darth252 Jul 29 2015, 10:02pm replied:

Unfortunately true but better chance that we would actually see the game in action and playing it within at least 3 years if they were serious about it.

Way too many projects like this never see the light of the day and so far haven't seen any kind of proof that we will ever actually be playing this game.

What happens if when they finally release this and it turns out it doesn't run on most of the current hardware? Wouldn't that be a shame if it was compatable with newer systems? If this is why they keep delaying it to constantly update it then blehh that awful.

+1 vote     reply to comment
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Star Trek Excalibur
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Avalon Studios
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Jun 23 2015, 12:31pm

@TheRobMann and @Lukewade2 are going to be talking all about Star Trek Excalibur today at 11PM, ET on T.co Interested?

Jun 23 2015, 12:29pm

T.co Banburys Shipcontroler Partial merge of the Probationary Scripting branch into the main Repo

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T.co Various fixes Various fixes to Power Grid, Damage, Shield Generators, and Some UI Tweeks

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T.co Shield Update Update to Tactical UI to make use of the shield activate/shield deactivate event.

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T.co Merge remote-tracking branch 'origin/Excalibur-Alpha1' into Excalibur-Alpha1

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T.co Warp Drive Update Navigation and Warp Drive Updated, All Ships equipped with Navigation Processors.

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T.co Real Time Shield Status Updates Update to finally link the Shields to the UI

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T.co Regions Updated, Tweeks to various subsystems New Set of Regions added with correct location information, fixes a...

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