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Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

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We're back again with some more Pre-Alpha gameplay! This time, the soul child of our lead programmer (Michael): the Galaxy Class! This is raw gameplay and it also shows off our (placeholder) main menu. The video also showcases beam arcs and the deferred lighting from torpedo launches and phaser fire.

Remember, this is an internal testing build only

Youtube.com

ST Excalibur Pre-Alpha: Century Class

ST Excalibur Pre-Alpha: Century Class

News 5 comments

Gameplay of Excalibur's Century Class (the flagship of the game).

A Developer Interview: Lead Writer Josh F.

A Developer Interview: Lead Writer Josh F.

News 6 comments

Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.

Project Status Update

Project Status Update

News 30 comments

The Star Trek Excalibur project gives a big update on the state of the game. If you are interest check it out!

Ships Of Excalibur: Drydocks!

Ships Of Excalibur: Drydocks!

News 12 comments

A monthly edition of Ships Of Excalibur gallery featurette!

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Model Viewer v1.7

Model Viewer v1.7

Demo 21 comments

The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...

Model Viewer v1.6a

Model Viewer v1.6a

Demo 7 comments

The NanoFX Model Viewer is a utility that allows you to view some ship models with some of the graphical effects that will appear in the final release...

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Guest
Guest

Jst wanted to say that I am a big fan of Excalibur and that I had been following its updates for quite sometime. What you are trying to accomplish with excalibur is extraordinary and surely greatly appriciated by star trek fans. I wish that you are able to finish this promising game in the shortest time possible. It would be nice if you were able to release the quick battle mode in 2016, the 50th anniversary of Star Trek. Will we hear some news or see some new stuff this month? Thabk you very very very much :) for this wonderful star trek game!!!! You are doing a great job so far.

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BenjiTheWalrus Creator
BenjiTheWalrus

Yes, we are aiming for a release this year for Quickbattle for the anniversary :).

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Guest
Guest

Any news?? It would be nice if you could bring back monthly updates. Are you planning on redesigning your website? It is outdated and has been the same for half a decade. Also, why don't you try to ask for more people to help on Excalibur? There might be people out there willing and capable of making Excalibur almost as good as Star Citizen. You say development is faster now with unreal but if you have one or two more people working on the game, the QB mode could be finished a lot sooner as well as the final version of game at some point of the future. If Excalibur isn't almost finished in the a couple of years, it will eventually become outdated even if it is running on unreal 4.
Thank you very much for trying to bring us a great Star Trek game :D

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BenjiTheWalrus Creator
BenjiTheWalrus

No news as of right now, but be assured that we are hard at work :).

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loketuff
loketuff

plz relese a demo test

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BenjiTheWalrus Creator
BenjiTheWalrus

We have a demo, but it is for internal testing only. The public will have to wait for the full QuickBattle release.

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Guest
Guest

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Guest
Guest

Guys, really waiting for this game, but please include multiplayer! A game as this really needs an online mode, Brigde Commander was so much fund played online.
All the best anyway, hope this project will be developed furter and can get our hands on a playable beta soon.

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darkthunder
darkthunder

As part of the development team, I sincerely hope multiplayer in some capacity will be a reality at some point. For now, focus is primarily on developing a stable build for a possible QuickBattle release in 2016. Realistically thou, I doubt development will ever really "end", so multiplayer is certainly a possibility further down the road.

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Chetech
Chetech

If the game is open enough, some modders could help make a multiplayer portion.

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Star Trek Excalibur
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Avalon Studios
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