Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
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What the...it is LCARS!
Yes yes, now that we were able to take care of our webview plugin issues that bogged things down for a while in less than a fraction of that time we went from generic api testing UI to fully blown UI being created.
Currently the UI comes in two flavors: HUD & Traditional.
HUD utilizes our dialogue panels, elements will have custom settings and designs and the colors will be standardized for typical gameplay. For the more adventurous and other assorted menus we have the Traditional because, it has be so.
Remember ya'll, the interface is entirely moddable!
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