The NanoFX Model Viewer is a utility that allows you to view models with the same graphical effects that will appear in Star Trek Excalibur. This latest...
Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.
We're now onto our second round of casting!
While playing Quick Battle, various AI enemies and allies will hail and communicate with you! We're looking for people to voice those hails, it's time to summon your inner Trek alien!
This instructional video outlines briefly what in-game events we need lines for, and gives some examples of a Klingon character. It's your job to interpret and create your own character(s) and lines. Remember, we cannot provide those lines for you!
We welcome multiple submissions, either of the same race, or multiple races.
Check out the Quickbattle NPC VO handbook.
(It's full of useful information and is vital to having your submission accepted!)
Send in your submissions to: email@example.com
Latest tweets from @stexcalibur
SVN: rob Just gave the science officer a voice
Jul 21 2014, 2:07pm
SVN: Jaxxa adjusting numbers to allow for tighter turns and fixing a typo
Jul 19 2014, 11:29pm
SVN: rob Adjustments to Asteroids, Saber, Biomes, Chemistry, Physics, Space and the Universe
Jul 19 2014, 5:58pm
SVN: Jaxxa Updated Movement AI to include Formations and deal with avoiding objects better.
Jul 19 2014, 8:48am
SVN: Jaxxa just updated 254 lines of code to the engine.
Jul 19 2014, 8:37am
SVN: luke just made 8 updates to the game!
Jul 12 2014, 9:01am
SVN: rob Power Grid additional updates
Jul 10 2014, 1:02pm
SVN: mark renamed a couple of folders, nothing to see here
Jul 5 2014, 5:29am
SVN: rob Power Grid Update - Finally added power depletion as a mechanic
Jul 4 2014, 4:52pm
SVN: rob More small changes and updates to the power systems
Jul 4 2014, 3:15pm