Star Apocalypse is the reinvention of the 4X genre. The game is a real time game of intergalactic civilization, using the computation power of modern computers to run advanced simulations on cultural, technological and societal interaction and development.
License: CC-BY-SA. Has a surprise inside for the ones who will receive these transmissions on short notice. File can be opened with winrar and 7zip.
This is the Pre alpha code of the very buggy version of past summer converted to XNA rendering. The game library itself was hardly changed. Had this sitting...
This is the prototype we used to optimize orbital motion. It features very simple mechanics to simulate a 'simplified' orbital motion method. It can simulate...
This is the sourcecode of the current Pre-Alpha buil.d It is far from complete, and as such, should be considered as such. For license info, see license.txt...
This is a non-playable Alpha preview. It is posted to show you how far we are, and what direction we'll be heading in. You're free to give feedback on...
This is the full Combat Prototype sourcecode, released under LGPL license. Open it with Visual Studio C# 2010. The sourcecode is partially documented...
See full description for feedback thread and other instructions. It currently only supports a hotseat mode.
See full description for feedback thread and other instructions. It currently only supports a hotseat mode.
This is a unit movement prototype of Star Apocalypse. It demonstrates basic unit movement on a fixed-size map.
This concept contains the basic game ideas of the game. Read this if you want to know more about the game. Content of this is still subject to change!
This is the SA concept version 1.1 It contains the basic game ideas.
Hey, this is a text-based trailer of SA. It was made in may 2007. It tells about some of the features included in SA. It also contains music, created...