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What is Spectre Detector?

Spectre Detector is a top-down 2D shooter designed to allow anyone to just pick it up and enjoy themselves. It's fast-paced, space shooting action confined to the 16 bit realm of an arcade machine.

How Much Is it?

FREE!!!! (while it's in alpha)
Donations are welcome, as they help keep the website running and new features coming.

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Spectre Detector 2.0.3 data Spectre Detector 2.0.3 gameplay Spectre Detector 2.0.3 gameplay
Blog RSS Feed Report abuse Latest News: Spectre Detector is FREE for alpha

0 comments by sethhope on Feb 9th, 2014

That's right, Spectre Detector is now FREE while it's in alpha.
Get it here: DOWNLOAD
On top of being free, Spectre Detector got a MAJOR update!
This update includes:

  • New data system to optimize speed
  • New vector based bullet system to minimize bullet calculations
  • Major performance updates
  • Frame limiter to keep the game at a reasonable speed
  • Explosions!
  • Shield effects!
  • New Updater so you can receive updates more efficiently and conveniently
  • Debug mode and cheat keys (left in from dev. Figured they'd be fun)

This is one of the larger updates to Spectre Detector code-wise. This update is all in preparation for shops and pickups as well as potential MULTIPLAYER! That's right! We are planning a 2 player co-op mode (or competitive) for SD. This will allow you to connect client-client to your friends for insane score and money grinding!

That's it for this update!
Thanks for checking it out! 

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Spectre Detector 2.0

Spectre Detector 2.0

Feb 9, 2014 Full Version 0 comments

The updater/installer for Spectre Detector 2.0. Download now for FREE! [NOTE: SPECTRE DETECTOR IS STILL IN ALPHA! THERE MAY VERY WELL BE BUGS]

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Spectre Detector
Developer & Publisher
Jcam Technologies
Custom Built
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Release Date
Released Mar 26, 2013
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Single Player

Latest tweets from @jcamtech

So my arduino just died... :( #Sadness

6hours 36mins ago

My goal by the end of the weekend? Flight Simulator on an atmega328p. YEAH! #gamedev #atmel

Apr 13 2014, 3:53pm

Just began working on a handheld made with AVR chips... Already have a primitive 3D library working on it! #gamedev #avr

Apr 12 2014, 11:45pm

Working on the collision map editor. Once that's done, I can jump right into player dialog and sign text! #gamedev

Apr 12 2014, 4:03pm

RT @CrimsonExpanse: Hello, Twitter! I would like to share with everyone a project I'm hoping to get off the ground, at T.co

Apr 12 2014, 11:47am

RT @MrBenjammmin: I know events are a big thing that people want to do with #SkyNations. So how about if we get on Steam, we do one every 2…

Apr 12 2014, 11:42am

Well, at 3am i finished implementing collision maps... on that note, good night twitter. #gamedev

Apr 12 2014, 3:43am

@JcamTech bug, not but. :P

Apr 11 2014, 5:50pm

Anyone out there with a windows system with allegro 5.1.7? I ran into a but that even the devs can't figure out. #gamedev

Apr 11 2014, 5:43pm

Welp. Back to work on a level editor. Now to make it edit collision maps and foreground maps. :D #gamedev

Apr 11 2014, 2:46pm

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Spectre Detector
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