SpaceLab: Area42 is a 4 player local co-op experience for PC, where the players have to build their own Aliens in a low poly space laboratory. They need to work and communicate with each other in order to get the required and correct colored alien without losing too much time.
To complete the levels the players have to build as many aliens as possible to reach the high score. For that, the players have to take one of the four different alien body parts and take it to the building table to create the alien.
For the variety and difficulty of the game, the players have to color the alien body parts on the color stations. To do that, the players have all three basic colors: blue, red and yellow so they can mix the colors to build more different looking aliens.
To build our levels we look at our gameplay reference: Overcooked. We want to introduce our mechanics to the players slowly so they understand what they have to do. After that, the players should use these mechanics to build many aliens they can in a non-difficult environment where they have to learn to communicate with each other.
We are Alien Production, a Team of 2nd Semester S4G students developing our next game: "SpaceLab: Area42", since April 2017. Our group is made up of three artists, three game designers, and one engineer. Our goal is to improve our skills in making video games.
in the last article were talking about our last sprint and what our steps until this week are. This week, we want to talk about the results of the last sprint and what our next steps are.
Our goal for the last sprint was, that every animation is in a representative state, the first feedback sounds and -effects are implemented in the engine, and we have a menu where the player can start the game.
With the start of the new sprint, we were not able to bring the animations in a representative state, some of our team members getting sick. The first feedback sounds and effects are implemented in the engine and for the menu were working on a new idea and now we try to realize that idea.
For the reason, that we write our next exams in the next week, we have the goal for this sprint, that the level is finished, all assets are in a final state and the game content is complete. Also, we have to work on the animations so we can show them in the next milestone.
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Today we want to explain to you what we finished in the last sprint and what we plan to work on in this sprint.
Today, we want to share with you the results for the last milestone and what our next steps are.
Today we want to talk about our next milestone and what we expect for it.
Today we want to tell you how we, as students, manage our exams with the project.
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