Each player takes on a particular profession: captain, safety officer, engineer, scientist, botanist, physician, and others. One of the players is a traitor, in order to sabotage the work of the staff by one or more ways: kill someone, steal something important, disable the systems or completely destroy the station, while staying alive at the same time. The task of the lawful personnel is to execute the goal of their professions, in a global common goal of the project stations and stop the criminal by eliminating or arresting him, pre-proving his involvement in illegal actions.

The game’s main focus for the player is to roleplay his character and experience maximum immersion in the atmosphere of a research space station. To this we contribute both amazing graphics and elaborate game mechanics - simulation of atmosphere, anatomy, engineering, and of course, realistic interaction with the environment. Everything you see in the game has its own purpose, it can be recreated and destroyed.

Great attention is paid to the roleplay interaction system. You do not have to portray your emotions in text form - almost everything you need has its own animation and meaning. If the security officer ordered someone to kneel and put his hands behind his head - this player will be able to do this by following the role of law-abiding character, allowing the officer to make an arrest and fasten handcuffs on their hands. The offender in such a situation may with impunity try to resist arrest. Postures, gestures - now they are visible effects.

Heavy legacy of the original Space Station 13 - metagame, powergame, grief – is all eliminated by unique roleplay controlling game mechanics, while there is almost no loss for the player’s freedom. You can be the villain, killing others for no reason - but be prepared for the fact, that the game will reduce your roleplay rating, leaving you without possibility to join players with a good reputation. However, it is worth considering that such a system for evaluating actions not only punishes, but also gives you the opportunity to rehabilitate. You do not have to justify yourself publicly to the community and look for loopholes. Now everything is fair.

In addition to the official servers, players will have the opportunity to create their own rooms, which are formally identical in functionality, but deprived of the roleplay controlling system and skill levelling mechanics.

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RustyWireGames Creator
RustyWireGames

Our concept at Steam Greenlight - Steamcommunity.com

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Space Station 14-1.
Platforms
Windows
Developer
RustyWire Games
Engine
Unity
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Style
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Role Playing
Theme
Sci-Fi
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MMO
Project
Indie
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