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Space Pirate is a episodic & goal driven space exploration game!
They game does not want to compete with big scope space exploration games and is rather focused on short & fun session. Loot enemy ships, find new weapons and upgrade them with team mates that you can rescue and discover the secrets of this space sector!

Devlog2 Devlog1 Space Pirate (version 0.340) PC

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Downlaod Windows demo:

Space Pirate (version 0.340) PC


Downlaod MAC demo:

Space Pirate (version 0.336) MAC


General thoughts & next steps:

I am really happy how the levels play out. The levels have to be advanced but the gameplay itself is fun and the way I wanted it to be. I am not happy yet with the star map. It is still a menu as some of you mentioned. This will be the biggest construction yard in the next weeks. Altough…it got much more fun already…check out the new version.

I also want more focus on updates for ship, player weapons, add more reasonable items, fine tune some features and add some new ones and remove others which are not so much fun. Please take a look.

Star map (meta game):
I could not get the progression right yet. Right now it works like this: Do random encounters to collect resources (which works quite nice) and do linear missions (one special ship after another) to progress through the game. This is ok but could be more fun. One part plays the map itself (right now its search and beat) but very random.

Proposal meta game:

There should be one main goal when starting a new play through. It should be fun & challenging to locate that goal and it should be fun & challenging to reach that goal (beat enemy, find item, etc). Examples:

  • Find and beat famous space pirate and take her/his place
  • Stop spreading alien invasion
  • Find super rare artefact
  • Collect alien tech to escape dying universe

The player would get one of these goals randomly when starting a new game to have variety and get the missing ones after another.

Star map itself:

The current problem is that it is somehow fun to uncover the current map but not as much fun as it could be. Part of it is space itself. I as a designer can place harming nebula but I can’t embed strict easy to understand rules like on a map on earth where I have clear rules (need a bridge to cross a river, may have problems crossing mountains, forest hides enemies, roads allow faster travel and so on).

Problems:

I have problems hiding goals on the current map (its easy to uncover it; making goals visible once I have the mission is kind of weird on such a small map) and I have problems embedding choke points. Another problem is that I would see all enemy movement once I uncovered the whole map (which is easy to achieve).

Proposal:

Limit free movement to movement points. This would allow interesting hiding and map layout.

01Feb2016

Current special encounters (bank heist, ice station):

It would be more fun to get those encounters from an NPC as missions and not just run randomly into them. This NPC would give you rewards if you would find a special item or kill a special person in this location.

Scanning space ships:

It costs right now 2000 credits to do so which does not make sense. I will remove that cost and rather limit scanning to 1 scan (which can be upgraded up to 3 scans per encounter) per encounter.

Fuel:

I am pretty sure that I will remove fuel from the game. It’s is not fun right now even if I give more fuel out (which is in current demo). It’s not adding much unless you travel from let’s say a galaxy to a galaxy and work for the fuel amount in that location/galaxy. The player would need to know how much fuel is needed to reach the next goal and plan for it. Right now its random and not fun.

Ship fights:

It is a bit weird that enemy ships are always boarded when encountering them isn’t it? I don’t want to add a crazy huge new system but I am thinking about adding a light fighting mechanic. Your ship and the enemy ship has hull and shield. You can fill up to 3 different slots with weapons and board the enemy (or flee anytime) when the shields are done (laser weapon attack lowers enemy shield). The attacks can be triggered each x second per weapon (cool down).

03Feb2016

Features to work on:

Dying when leaving space ship:
The player is right now sucked into space when not walking on a tile. This can happen when massive explosions damage the vessel for example. This is an “ok” mechanic but frustrating when happening at the end of a level.

Proposal:
The player sprite will automatically use a spacesuit when leaving any ship (aka not being on a tile). Air will only be available for a short time. This will still put the player in a dangerous situation but does not mean instant death and also allows for nice puzzles and secrets (“will I reach it in time?”). I have to figure out how the movement will be to have a bit of a realistic touch (slower, always slow left move?).

Advanced shop:

Upgrading is fun. I want to add more upgrade states to the laser gun (firing rate, damage, critical chance) and various ship upgrades as well. This should boost midterm motivation.

Spreading fire:

It is a fun and underused mechanic. I need to fine tune it and include more puzzles. I guess slower spread and longer burn time is a good starting point.

New features:

Special suit:

I have not played Fallout 4 yet but I like the idea of having a special armoured suit (to use when you are stuck in a level for example or just to have a blast once in a while) which you have to craft (find 4 parts before use) and for which you have to find energy cores to use it.

New terminal hack “turrets”:

Disable turrets which should at the player or let them should at enemies.

Legendary enemies:

I want to add legendary enemies which appear in levels (like a strong pirate, alien or commander with a special sprite) after scanning enemy vessels. A skull icon will be added to the UI which will be a new parameter). The type will also give better rewards.

Space Pirate Update!

Space Pirate Update!

News 0 comments

Sharing some news reg new starmap system, scanning of encounters and planets in general! New version will be available before xmas!

Space Pirate: Destructible walls & dialogue system

Space Pirate: Destructible walls & dialogue system

News 0 comments

I added 2 new features to the game: Destructible walls & dialogue system. They allow more fun in level design and much more story depth.

Space Pirate News!

Space Pirate News!

News 0 comments

Check out Space Pirate if you like action, space exploration and being a pirate! Try the new version: A lot of bug fixes, new levels and shadows!

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Space Pirate (version 0.340) PC

Space Pirate (version 0.340) PC

Demo 2 comments

Be a Space Pirate! A lot of critical fixes which popped up in the last version. + Removed saving bug and broken game states + Adjusted spawning of random...

Space Pirate (version 0.336) MAC

Space Pirate (version 0.336) MAC

Demo 0 comments

--- Space Pirate --- Version 0.336 ---- Be a Space Pirate! A lot of fun new features and content!

Space Pirate (version 0.337) PC

Space Pirate (version 0.337) PC

Demo 4 comments

--- Space Pirate --- Version 0.337 Be a Space Pirate! A lot of fun new content and features! Random encounters, dialogues and hidden relics!

Space Pirate (version 0.321) PC

Space Pirate (version 0.321) PC

Demo 0 comments

Be a Space Pirate! Now with added shadows, a lot of critical bug fixes and advanced explosions :)

Space Pirate (version 0.319) PC

Space Pirate (version 0.319) PC

Demo 0 comments

A lot gameplay polishing, custom controls, game pad support, new enemies, finetuned starmap...SO MUCH FUN!

Space Pirate (version 0.303)

Space Pirate (version 0.303)

Demo 0 comments

Try Space Pirate if you like action, space exploration and being a pirate! This version: performance improvements and bug fixes. Next: performance improvements...

Comments  (0 - 10 of 13)
DeveloperDream
DeveloperDream

awesome game its very very cool , Good job Bombini for you job =D

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Bombini Creator
Bombini

Thanks a lot!
Watch out for a lot cool updates in the next weeks!
Cheers

Reply Good karma+1 vote
pentahelix
pentahelix

Game looks very promising, having a lot of fun with it already. Are you still working on it?

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Bombini Creator
Bombini

Thanks a lot!
I was on a longer vacation but now back on track.
I will upload a new version this week.

Cheers!

Reply Good karma+1 vote
autumnspark
autumnspark

This looks very cool. I'll have to try it out late today :)

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Bombini Creator
Bombini

Thanks!
I just compiled a new version.
Try it:
Mabafu.com

Cheers!

Reply Good karma+1 vote
guidipolito
guidipolito

Now some suggestions I enjoyed the game but it would be nice if they put more special effects and would improve the artificial intelligence for enemies to move more and that to shoot in various directions with the keyboard

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Bombini Creator
Bombini

Thanks for the feedback!
I plan to work on this and will keep you updated.
Regarding effects: you want particles, flashes, blood and son on?
Cheers!

Reply Good karma+1 vote
guidipolito
guidipolito

to start I'm translating this text by google translator appear to be a pretty cool game will download created an account to post this comment only hope this game is better known and sertamente will download but I saw that there is saying 303 but I saw when I download 305

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Bombini Creator
Bombini

Hi!
thanks for trying out!
I am working a lot on performance improvements and will have 305 by end of this week. I have to rework the current shop which should have a huge impact.

See you soon!

Reply Good karma+1 vote
Bombini Creator
Bombini

Ah...just found the wrong linkage.
Sorry. Please wait till end of this week.
305 is broken.
Cheers!

Reply Good karma+1 vote
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Space Pirate
Platforms
Windows, Mac
Creator
Bombini
Engine
Stencyl
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Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
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