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A fast-paced, action-packed arcade style space battle game. Fly missions through multiple stages, encounter a variety of enemies from fighters to capital ships, enhance and upgrade your ship. Earn promotions, unlock new upgrade tiers, build your squad. Fantastic graphics, sound effects, music. Save your games, post your scores on the global high scores chart.
0 comments by CrunchyFrog on Aug 27th, 2011
UPDATE - Version 0.98 Beta
==========================

New enemy ship: Swimmer!
New end of stage bosses:
+ Stage 5 - The Transporter!
+ Stage 6 - The Death Spitter!
+ Stage 7 - The Oblitertor!
+ Stage 8 - The Illuminator!
+ Stage 9 - The Monstrosity!
+ Stage 10 - The Overmind!
Special bonus Stage 11!
12 new upgrades, including a whole new tier of upgrades:
+ Resilience - Increases your ship's resilience to damage from collisions with chunks and enemies.
+ Salvage - Increases the bonus drop-rate from chunks and enemies.
+ Hardening - Your ship resists the effects of enemy EMP, concussion and tractor beams.
+ Focused Dilation - The duration and time dilation effect of your special ability is increased.
+ Reinforcements - Destroyed wingmates are more quickly replaced.
+ Electro-field - Your ship will damage and disable any enemy ships it collides with.
+ Warp shield - When you activate your special power you become completely indestructible for a time.
+ Overloaded blasters - Your blasters have a chance to fire double size bolts.
+ Unstable warheads - When your missiles detonate there is a chance they explode with colossal force, causing a damaging blastwave, knockback and massive fragmentation.
+ Capital ship support - You have a frigate assigned to protect you.
+ Combat engineer - Your ship automatically repairs nearby allies.
+ Dimensional ghosts - While your special power is active copies of your ship are drawn from alternate dimensions to fight alongside you.
Global high scores now completely encapsulated within the game.
Unlimited save games! Games are now automatically saved at end of stage.
New graphics options - able to set screen resolution and full-screen/windowed mode.
New improved Chunkbuster - your ship not only looks better but also shows how many blaster cannons are mounted on it.
Wingmates now fly in formation with your ship.
General graphics enhancements, more particle effects, blaster bolt effects improved.
A host of tweaks and improvements to gameplay, making it the most playable and enjoyable version yet!
Enjoy :)
+100, multiplayer mode (coop or bad guys), would be so great !
This game is AMAZING AND FUN. Definitely recommending it to friends.
Thank you very much, Entrity :)
I just played this game non-stop up to the 6th stage so far. I love it!
This game is really well done and its got a great feel to it, especially the explosions and other effects. The intro and music blew me away completely.
The game is very centered on the action and its obviously designed that way, but as a suggestion on how you might expand this game further, is adding more depth to it by a new gamemode, that will add a metagame, where you have a mothership that you fight along its side, repairing and resupplying yourself as you take on missions.
Furthermore, this metagame could introduce a world map that you progress on either in a linear path or freely.
This video could provide some inspiration: Youtube.com
Anyway, thats just food for thought. I'm going back to play this game and beat it. :D
@Reactorcore:
Great that you're enjoying the game :)
Your ideas on the metagame are excellent and exactly the kind of thing I have been contemplating for a long time. In fact that was the initial vision for Space Chunks II, however it just didn't pan out that way. One of the biggest stumbling blocks for me was simply coming up with compelling gameplay ideas for the campaign. What are the choices the player can make? Such as which sector to go to next, etc. How are these choices meaningful and how do they affect the game?
If you have any further thoughts or would like to discuss this in greater detail, send me a message, I'd love to hear from you. Otherwise, keep blowing chunks! :)
Alright, I'll send you a message to your ModDB PM inbox within the next few days.
There are a couple solid ideas that could work well, I'll just need some time to refine them, as I need to analyse the current game a bit more indepth and see how it could be implemented in a smart way. Once I have that, I should be able to provide you detailed plan how it could work.
...is the pun in the name -intentional- or not? Just curious.
@Paradigmthefallen:
Yes :)
awesome game
a multiplayer version would be soooo nice
Thank you TaShadan!
Yes I agree, multiplayer would be awesome! :)