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You are lost. Alone. Searching for yourself. You don't see far. In fact, you see nothing at all. But you hear things... drops; water flowing; rocks falling, rolling... and a bell. Souvenirs is a 2D platformer where you don't see the environment directly. You have to use sounds to get a glimpse of your surroundings.

Post news Report RSS Meet the crystal cube

This cube can be your friend. It depends, it seems to change its mind quite often.

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The moving cube is one of the 3 main systems in the game. It's a platform you can use, but not all the time. At first look, it seems to be sleeping and harmless. Well... it's red and kinda sharp, so maybe it is not harmless but it doesn't move. Till you disrupt the silence with some advanced noise making tools like rocks, foot steps, clock ticks or drops. If that happens, you'd better not be in its way because the only thing stopping it is a wall. After hitting a wall, for a few seconds will be your chance to use it as a platform to reach higher grounds.

During the past 2 weeks I've been working on :
- updating the localisation system (the game contains text only in the menus) to allow players to create localisation file in other language;
- removing an alternate path and redesigning some scenes;
- changing the "jump from ivy" parameters to reduce chances of hitting the ceiling;
- changing and adding assets;
- conducting play-test on the beginning of the game.

Here is one of the new assets.

RootsRoots ingame

If you've got questions or feedback let me know in the comments.

You can support the game on Greenlight and on twitter.

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