On the face of this wretched world there is a gaping wound. The Sanctuary, once glorious, now forsaken, hides secrets of forgotten machinery. Magical matter is born there when spacetime ripples and loses its meaning... and at the heart of it all is an anomaly. A tree shrouded in a mystical liquid, luring those brave enough with its promises of greatness. Do you dare seek its power? Do you wish to drink from the Soulblight?
Soulblight is a topdown roguelike built around the literal meaning of RPG. Instead of XP grinding, it introduces a unique Taint System. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.
Third week of alpha test is behind us. So far everything seems to be going well. Besides clearing out few minor bugs we've added new combat action - dash. It's effectiveness scales down with the amount of armor your character is wearing. This allowed us better differentiate play style of heavily and lightly equipped characters. Here is how it can be used in combat
Thanks to our testers we've been also able to better evaluate the difficulty of our game. It seems our complex mechanics tend to confuse players at the beginning. To smoothen the difficulty curve without lowering it all along we've decided to create a short introductory level. We didn't want to interrupt first few minutes of gameplay with cut scenes to explain mechanic. That's why we went with tips engraved on the level's ground.
Don't worry introductory level doesn't also mean you will have to play it over and over again with every death. It will launch only when you play the game for the first time.
That's all for today Folks :) Remember if you're interested in joining our alpha tests you can sign up at our home page: www.mynextgames.com
Soulblight has reached Alpha recently. Now it's time to begin some tests :) Want to help us?
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Let's take a closer look at the Taint System. As we mentioned before, this is our way to encourage role playing. Every Taint is a personal trait - a block...
There were few major challenges that stood before us when we’ve decided to create a game in a top-down perspective...
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