It all began with a single drop. Form it two primal forces emerged. Forces of life and death. They fought one another in a futile effort to renounce their allegiance, only to realize that to exist separately is against their nature. From that communion the Soul Tree was born and with it the world as we know it.
Soulblight is a dark, top-down roguelike luring you to cross the thin line between good and evil. Instead of XP grinding, it introduces a Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you will receive personality traits based on your choices. These will be the main source of your strength. To harness them, you will have to act accordingly. Becoming an alcoholic means that you will be rewarded for getting drunk, but from that point being sober might prove to be unbearable.
And so it's finally October 17th. Just a moment ago I clicked the button to activate our Campaining :) Now Soulblight is Live on Kickstarter. Here's the link:
Let's take a look a the funding goals we're trying to reach:
And now everyone's favorite - The Rewards :)
Keep your fingers crossed everybody! :)
If you’d like to chat with us and check out how the game plays right now join us on twitch this Saturday at 23:00 CET
Top-down perspective has multiple advantages. There are reasons why this perspective isn’t a popular choice among the developers though. Here's how...
After an update on combat it’s time for the one about sneaking
It's time for our first Kickstarter update. Today I would like to talk in more detail about combat in our game.
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