Latest demo introduces 4 new "tutorial" levels, new visuals, new hints mechanics and tweaked game play.
Sorcery Time will be a Puzzle Platformer featuring young sorceress to be. In each level our sorceress will have to overcome several obstacles without wasting her precious spells. In this game there are multiple ways to solve a given situation. Spells will be scarce so thinking before pulling the trigger will always be the best option. There will be 8 magic “Schools”: Fire, Water, Air, Earth, Light, Shade, Summoning and Time. Each having different abilities that overlap and provide options when solving a puzzle. For example: The Air ability gives you a super jump, but if you are out of it you can still use Earth to build platforms or you can burst your Water Bubble (Water ability) and that will cause you to jump too. The challenge will be to figure out witch spell will give you the biggest payoff at each occasion.
A new video highlighting the features of the first four spells implemented has been released today. In it we demonstrate how the player can solve the same problem in different ways. The video starts of by showing the fire spell. The sorceress fires it at the fire traps enhancing the spell so that it can take out more enemies. We see the sorceress cruising by as the enhanced fireball is able to take out both training dummies and shatter the column blocking the way to the level goal.
We then go to the water challenge, where the sorceress uses her water bubble to get close to the training dummies and when she touches them the bubble burst takes them out, she fires another bubble and pops it on the spikes trap to propel herself to the goal. The next level is the Air challenge. She makes short work of the training dummies by “Air gusting” between both, we are able to see that the range on the air gust is larger than that of the water bubble. One more Air gust and our sorceress is at the top of the column and at the goal.
Lastly we see the Earth challenge. This time our sorceress uses an earth block to divert the flow of the fire cannon trap and use it against the dummies and column. She has to watch out for the diverted fireballs, but her ruse clears the level for her. She also demonstrates how earth blocks can be used as platforms.
The new “challenge” levels will be included in a demo coming out later this week. The new features added were the new fire cannon trap, which shoots fireballs and the training dummies which will be the first foe the players will face as they start to learn the spells. Also the training levels closer reflect what I intend the final game level to be like (They will be a little longer and harder of course). Look out for Sorcery Time Demo 0.12 coming out soon!