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Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Post news Report RSS Son of Nor Dev Diary #23 - Refining the Art Style

We're looking to refining the art style of Son of Nor. Help us, voice your opinion in OUR POLL!

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After we've been featured in the press last week we got a lot of comments regarding our game. Thanks for all the feedback, folks! At the same time we try to explore the visual style of Son of Nor further.

We realize that we cannot compete with top notch AAA teams that have dozens of pro artists. We only have 4. But then, how do we convey that we're an indie team that would like to make an awesome game that also looks great? What style would fit our game, be fun, and be achievable for a team like ours with a reasonable amount of time? Other people think we could compete on visuals and are working on proving it. Exciting times.

For this week, we put together some styles real quick. Which one do you think looks great? We'd like to hear your opinion to help us in our internal discussion. After all we're making the game for gamers, not only for our personal pleasure :)

So, after you've watched our Dev Diary, we invite you to voice your opinion here: Facebook Poll


Post comment Comments
alimux
alimux - - 53 comments

The First art style is more pretty.

Reply Good karma Bad karma+3 votes
kassu27
kassu27 - - 39 comments

Imo the Second is the best, and First is also good.

Reply Good karma Bad karma+2 votes
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