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Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Blog RSS Feed Report abuse Latest News: New Patch! - Improved performance, improved levels, tons of bug fixes!

0 comments by RicardoValenzuela on May 5th, 2015

Hello everyone!

We have released a new patch today 05.05.2015! Expect tons of improvements like: Improved performance and framerate, Improved initial levels, more polishing, tons of bug fixes, improved balancing like reduced fall damage and much more!

Here's part of the changelog for version version 1.0.78:10044:
- drastically reduced fall damage due to player feedback
- completely overworked tutorial according to player feedback
- creatures now die sooner when burried in sand
- fixed bug with fire pillars pushing you into the sky
- added tearaway sounds to the dry tree branches
- fixed fog plane issue at the beginning of the wind temple
- certain eggs are no longer enhanceable
- improved cutscenes in the edge
- overworked level 2 goals
- fixed a bug where the AI debugger sometimes caused log flooding, resulting in low FPS
- Fixed controller support for the dialogues.
- fixed lagging intro movie
- fixed performance issue in TheEdge
- char creation is now opened right away when there are no player-profiles
- Updated the Oculus SDK to the newest version and updated the implementation.
- fixed wrong titles in spell book
- fixed wrong default page opening up in spell book
- changelog does not appear anymore on each new version, but you can still open it up by clicking on the button
- Ranged and Melee scouts cannot attack anymore while they are not grounded.
- Fixed certain mold piles in the fire temple not being smashable.
- Fixed some molds disappearing too late after being smashed.
- In the final cutscene, the player does not fall through the floor anymore.
- creatures cannot be picked up anymore when burried
- when holding an object that cannot be enhanced, a spell will be cast instead
- eyetracking will now not only favor physical objects, but magic sources too
- fixed small bug with shooting in mass TK and using EPOC
- in level 01 improved player guidance when going to canyon
- Video clips can now also be paused and/or skipped with the controller.
- added new intro and outro movies
- added german audio-clip to intro
- Intro audio language now follows the setting from the main menu
- added outro
- tutorial hint in lvl00 on creature is now shown above creature
- scroll hint in wind temple on orb is shown above orb now
- Fixed timing issues with the boss death effect in Level_02b
- Fixed timing issue with the death boss effect in Level_03-1
- Fixed timing issues with boss death effect in Level_05c
- added additional hints to the closed radir door in taro (how to find the key)
- improved deadly effect for no-gravity fields in taro
- added new quest-goal to taro (for finding the key to the door)
- made font darker on gravestones in taro
- no more invisible scarab packs!
- havoc sphere is not enhanceable anymore
- added shadow casting lights to crystals in temples for maximum quality settings
- Achievements are now shown with a steam overlay notification as soon as they are unlocked.
- Controller menu now starts by default at the keyboard and mouse tab.
- Enemies can now spot the player in the dark for a very short time after they are attacked.
- Fixed missing collision at the exit door of the second Yant'shaza level.
- Regrowing crystals should not get stuck anymore when torn away.
- overworked fire-temple door puzzle to have better player-feedback
- blocking hot molds slightly repositioned so you can see the door they block
- moved spell variation in lvl1-1 to be visible
- made big boulder of "heavy lifting" slower to move (so it feels heavier!)
- added additional light source to obelisk puzzle in wind-temple
- added scroll hint to first power-orb in wind-temple
- fixed way too strong camera shake for rising mirror puzzle platform
- fixed bug with tele-cutout shader having a huge checker pattern
- lasers in crushing windtemple can now destroy the guards
- improved player guidance in scarab cave after wind-temple
- added hint to destroyable rock after wind-temple
- Players don't get all powers anymore when entering the Proving Grounds
- made first jump in cinder valley easier
- added hint to first barricade in cinder valley
- Ingame cutscenes can now be skipped by pressing space or return (after a small delay).
- added fence to lvl01 after going to the canyon
- rotating lasers in fire temple are now synced
- Made multiplayer rotation sync of sliding rings in wind temple smoother.
- Lava now also reacts on wind combination spells.
- Fixed a bug where the game got locked up in the saving screen when a level was finished during a cutscene.


- Read More on the changelog.txt in the root folder of the game -

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Post comment Comments  (0 - 10 of 74)
TKAzA Staff
TKAzA Apr 7 2015, 8:08am says:

New trailer kicks ***!

+2 votes   reply to comment
mohammadyasir3 Mar 15 2015, 6:42pm says:


+1 vote     reply to comment
RicardoValenzuela Creator
RicardoValenzuela Mar 16 2015, 9:55am replied:

Hello Mohammadyasir3, the game will be premium. Meaning that you pay only once and you can play the game however and whenever you like :)

+2 votes   reply to comment
DAFFYDAFFY Feb 10 2015, 8:47pm says:

This game,fully realised ,has the potential to be a very good game.

+2 votes     reply to comment
RicardoValenzuela Creator
RicardoValenzuela Feb 11 2015, 8:58am replied:

Thank You! We hope you really enjoy it when it finally comes out!

+1 vote   reply to comment
allensgameshow Nov 14 2014, 2:19am says:

Guild Wars Killer!?

+2 votes     reply to comment
levijgraham Oct 27 2014, 1:05am says:

Really like the use of all the virtual reality devices my favorite is emotive epoch suites this game style very well!!!

+3 votes     reply to comment
RicardoValenzuela Creator
RicardoValenzuela Oct 27 2014, 8:56am replied:

Very glad you like it!

+1 vote   reply to comment
DAFFYDAFFY Apr 2 2014, 11:54am says:

can we have a demo ?,please.

Just something to run about the game world and have a look :)

also make sure you have a good keyconfig,wasd is not cool.

+1 vote     reply to comment
RicardoValenzuela Creator
RicardoValenzuela Apr 4 2014, 9:55am replied:

Hello! Currently we have a demo in our store ( Sonofnor.com ) which revolves around trying out the different gameplay mechanics, this demo has a cost since it was a Kickstarter backer exclusive item.

Also, we are aiming to go for a rather conventional and known key configuration, but we have opened up the possibility to set your own key configuration in the case you want to :)

+1 vote   reply to comment
DAFFYDAFFY Jan 31 2015, 7:27pm replied:

some of the gameplay mechanics are great.
i like the way u can manipulate the earth/ground.
some original ideas.
very cool :)

+1 vote     reply to comment
Piemanlives Apr 7 2014, 3:20am replied:

Before people bash the fact it's a paid demo, consider that it was originally meant for people who supported the development of the game, why should the rest of us get it for free right?

+3 votes     reply to comment
DAFFYDAFFY Sep 19 2014, 10:14pm replied:

what in all that is holy are u talking bout?

demos have been with us since year dot.
stop being a numpty.

0 votes     reply to comment
ChrisPolus Creator
ChrisPolus Apr 14 2014, 3:00am replied:

Thanks Piemanlives :)

+2 votes   reply to comment
RicardoValenzuela Creator
RicardoValenzuela Apr 7 2014, 9:07am replied:

Yes :) Thank you for your understanding and support!

+1 vote   reply to comment
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Son of Nor
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stillalive studios
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Released Mar 30, 2015
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Latest tweets from @sonofnor, @sasgames

Jemobulas just found how to create the ultimate HAVOC SPHERE! Check his twitch online now! T.co

May 22 2015, 12:36pm by sonofnor

Jemobulas is playing like a master over here! You have to check this out!! T.co

May 22 2015, 10:55am by sonofnor

Jemobulas is streaming Son of Nor now! Watch him play here: T.co

May 22 2015, 10:25am by sonofnor

A screenshot by steam user Hungry Viking. T.co… Did you know you can actually read the writing in the ancient temples?

May 22 2015, 8:36am by sonofnor

“If you like Zelda, you'll like these dungeons. Level design and puzzles are pretty clever.” -Review by Andi on Steam T.co

May 21 2015, 12:24pm by sonofnor

Check this 3 player co-op Son of Nor let's play video from So Yeah Gaming. It's hilarious! T.co

May 21 2015, 9:16am by sonofnor

“What a wonderful game. Learning skills and progressing to more complex fighting mechanics is very well done” - Andi T.co

May 20 2015, 9:02am by sonofnor

RT @Polygon: "Big indie" Kickstarters are killing actual indies T.co T.co

May 20 2015, 7:46am by sasgames

RT @sasGames: Son of Nor makes better use of the Sentry eye-tracker than Assassin’s Creed Rogue! T.co

May 18 2015, 5:01am by sonofnor

Son of Nor makes better use of the Sentry eye-tracker than Assassin’s Creed Rogue! T.co

May 18 2015, 5:01am by sasgames

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