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Welcome to Noshrac. A harsh desert world where humankind is at the brink of extinction. You are a Son of Nor, a mage with telekinetic powers and the ability to bend the elements to your will, trained to defend the remaining humans from the onslaught of the Sarahul Empire and the perils of the desert. Solve puzzles using your telekinetic powers, venture through long forgotten temples, terraform the desert and fight to the death alongside your friends in this co-op fantasy action adventure.

Key features:

  • Terraform the sands of Noshrac to uncover secrets, overcome obstacles and create barricades.
  • Utilize telekinetic and elemental powers to solve ancient puzzles and triumph over the Sarahul threat.
  • Venture through ancient temples in search of mighty artifacts.
  • Fight alongside your friends (co-op, network/splitscreen) and find other ways to solve puzzles and thwart your enemies.
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Loudness Metering in Son of Nor Hiding From A Sarahul Patrol Lava Lake in Cinder Valley
Blog RSS Feed Report abuse Latest News: Son of Nor VIDEO Dev Diary #76 - Gallery of the Grotesque

2 comments by ChrisPolus on Apr 20th, 2014

HAPPY EASTER everybody. We have no pause and present you the next dev diary for this week on Easter Sunday. Look for the egg! We've hidden one in this week's dev diary beside loudness metering and grotesque sand statues.

  • Us devs have Son of Nor now in our Steam library for testing. It's a cool feeling seeing one's game there.
  • Yant'shaza cluttering progress.
  • Grotesque sand statues when getting rid of Sarahul. Statue pose competition as soon as our alpha starts ;)
  • Bud Spencer and Terrence Hill.
  • Diving into tech land: Loudness metering for games is important as with any audio product in the digital audio world. Chris shows how he does it.
  • There are so many strange websites on the internet, some of which are just not necessary. But to whom is this any news...
  • We're slowly climbing the ranks in the cracker universe even though our game isn't released yet (we're getting to alpha state now). Starting from bedrock, a cracker has taken up the task to distribute Son of Nor WITH CRACK even though everything we've released so far wasn't protected AT ALL :) Funny if you think about it...
  • HAPPY EASTER. Did you find the Easter Egg hidden in this dev diary? :) :) Happy searching!
  • Get into the discussion and join our forum: forum.sonofnor.com

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Post comment Comments  (0 - 10 of 64)
DAFFYDAFFY
DAFFYDAFFY Apr 2 2014, 11:54am says:

can we have a demo ?,please.

Just something to run about the game world and have a look :)

also make sure you have a good keyconfig,wasd is not cool.

+1 vote     reply to comment
RicardoValenzuela
RicardoValenzuela Apr 4 2014, 9:55am replied:

Hello! Currently we have a demo in our store ( Sonofnor.com ) which revolves around trying out the different gameplay mechanics, this demo has a cost since it was a Kickstarter backer exclusive item.

Also, we are aiming to go for a rather conventional and known key configuration, but we have opened up the possibility to set your own key configuration in the case you want to :)

+1 vote     reply to comment
Piemanlives
Piemanlives Apr 7 2014, 3:20am replied:

Before people bash the fact it's a paid demo, consider that it was originally meant for people who supported the development of the game, why should the rest of us get it for free right?

+3 votes     reply to comment
ChrisPolus
ChrisPolus Apr 14 2014, 3:00am replied:

Thanks Piemanlives :)

+2 votes     reply to comment
RicardoValenzuela
RicardoValenzuela Apr 7 2014, 9:07am replied:

Yes :) Thank you for your understanding and support!

+1 vote     reply to comment
shakespub
shakespub Mar 31 2014, 9:02am says:

Just found this game...looks great especially coop option...tracking!

+2 votes     reply to comment
JedJTL
JedJTL Mar 13 2014, 12:03pm says:

This looks awesome I'll buy it when it comes out :D

+2 votes     reply to comment
Jetcutter
Jetcutter Jan 26 2014, 5:03pm says:

will support, when available.

+2 votes     reply to comment
supragamer
supragamer Jan 19 2014, 5:01pm says:

Great progress on level design.
About telekinesis directly on ennemies, i think it gives too much power to the hero.
When ennemies are flying when hero make telekinesis on them, you should change their animations, as they are still playing a walking animation in the air.
About vehicle, you should instead create special gameplay zones, made for it like vast plains surrounded by rocks, or big circuit with dangers like lava, pifalls, falling/rolling rocks to avoid.Or use vehicle to travel between each map you enter why not.
Keep up the work.

+2 votes     reply to comment
RicardoValenzuela
RicardoValenzuela Jan 20 2014, 8:49am replied:

Thanks for the feedback! :D

+2 votes     reply to comment
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Son of Nor
Platforms
Windows, Mac, Linux
Developer
stillalive studios
Engine
Unity
Contact
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Official Page
Stillalive-studios.com
Release Date
Coming Jun 2014
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Style
Genre
Adventure
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @sonofnor, @sasgames

@abcliveFR @ChrisPolus eagle eyes!!

17hours 6mins ago by sasgames

RT @sasGames: HAPPY EASTER! Look for the egg in this week's dev diary beside loudness metering and grotesque sand statues :) T.co

18hours 30mins ago by sonofnor

HAPPY EASTER! Look for the egg in this week's dev diary beside loudness metering and grotesque sand statues :) T.co

18hours 30mins ago by sasgames

It’s only Wednesday and Chris is already done with the dev diary for Sunday :) Well, he’s away on Easter holiday so he prepared early!

Apr 16 2014, 7:37pm by sasgames

@SmBe19 Backers get whichever version they prefer (including steam) and yes! there will be achievements :)

Apr 15 2014, 9:12am by sonofnor

RT @ChrisPolus: Last chance to get involved in this cool project by @Gbanga! You really have to go out to play! No couch potatoe! T

Apr 14 2014, 4:46pm by sasgames

Are you looking for "the stuff"? maybe you'll find it in this dev diary. Watch! T.co

Apr 14 2014, 9:16am by sonofnor

Dev Diary #75 Find a dealer for “The Stuff” and watch the cluttering work of Ricardo take shape in Yant'shaza. T.co

Apr 14 2014, 2:57am by sasgames

RT @sasGames: Dev Diary #75 Find a dealer for “The Stuff” and watch the cluttering work of Ricardo take shape in Yant'shaza. T.co

Apr 13 2014, 2:37pm by sonofnor

Dev Diary #75 Find a dealer for “The Stuff” and watch the cluttering work of Ricardo take shape in Yant'shaza. T.co

Apr 13 2014, 2:37pm by sasgames

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Son of Nor
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