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Explore the ever changing landscapes of the Dream Land, or extend its mysterious shores by weaving new worlds for other players to discover in this 2D Free to Play Social Platformer. Without leaving your internet browser, play one of the various isolated levels or campaigns created by the community or our team, complete with custom stories, appearance and branching. Alone or with your friends, create and share instantly ever more unique story-based dreams or hardcore platforming nightmares to expand this endless universe.

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Hello everyone!

Our last post is now about one month old but we made lots of improves during this time so prepare yourself for a massive update!

First, some of you pointed out in our first video that our tilesets seemed to blocky and that you wanted more flying islands.
We heard them and we worked on our graphics, adding new tiles to fix that block effect and creating several kinds of clouds to make flying levels.
So, we created new tilesets and some declinaisons, as you can see on the following screen.

Screenshot of new tileset
A sample of our new tileset

In addition of that, we finalized our background system to adapt any size of pictures. That means you can now upload any picture and display it behind your level. Its behaviour will directly depends of its size.
If it is smaller than a camera size (760/475), the picture will repeat to fill it. If it is bigger, it will sccroll, following your character position in the level.
For example, if you are at the top-left corner of the level, you will display the top-left corner of the picture, if you're in the middle of your level, you will display the middle of the picture and so on. The scrolling speed of the background will change, depending on your level size.
Finally if its height is bigger and its width smaller, it will scroll in height and repeat in width (or the opposite, of course).

Also, we added our first mob, the Shadow with two behaviours allowing it to patrol on a plateform or to wander around.
In response of this new danger, we give Lucas the ability to defend himself with an attack. He is now able to deliver a powerfull yoyo hit, smashing every ennemy in front of him.

Yoyo attack
The 3 main frames of the yoyo attack's animation

However, even if he can now fight Shadows, he isn't invincible. That's why we added checkpoints. Looking like dreamcatchers, they are activated by just touching them and, if you die, you go the last checkpoint you passed. To let the level designer freedom on their level size and difficulty, the number of checkpoint is not limited in the editor.

Shadow Screenshot
A Shadow walking next to a checkpoint

Last but not least, we added the Cookie. It is a collectible, limited to 5 per level and will be used as in game currency to buy additional contents (such as new levels for instance). In order to avoid a farming effect, you will only be able to collect them the first time you go through a level. Once you
pass the exit door, you will be able to replay this level as many time as you want but Cookies won't be there anymore for 24 hours. After this delay, they will respawn and you will be able to collect them again.

And, to end this article, I wanted to say that we are trying our best to deliver a first playable version of Somnea within the following month.

The IronHorse Factory team.

Fundraising for Somnea

Fundraising for Somnea

News 2 comments

Somnea is going well but we need your help and support to complete it.

Voices and story telling

Voices and story telling

News 3 comments

In this week's article, we will give you a small video we made to let you hear some of the voices we have now for Somnea.

Somnea's Editor

Somnea's Editor

News

Hello everyone. In this week’s article, we will first give you a more precise overview of the level editor we made for Somnea and then make a very simple...

Somnea's trailer

Somnea's trailer

News 3 comments

Hello everyone, In this week's article, we won't talk much about the game. Instead, we will just let you watch the first ingame footage of Somnea!

Post comment Comments
~cHendler~
~cHendler~ - - 776 comments

Any update? No?

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TheLP
TheLP - - 220 comments

Very interesting concept, can't wait to see more :D

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kazumo
kazumo - - 1,174 comments

Finally a new funny F2P Indie xD

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titobruni
titobruni - - 169 comments

wouau! good project and desing! i would like see this project in 3d!

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Thunderchicken
Thunderchicken - - 50 comments

Awesome! I can't wait for the next trailer to show off some more cool stuff.

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TM_Higuy
TM_Higuy - - 56 comments

my name is lucas =oo

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cinco
cinco - - 880 comments

(buried)

this is a bitch game, so it fits

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Regol1th
Regol1th - - 263 comments

(buried)

You should rename him. Lucas is a bitch name.

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samueljustice00
samueljustice00 - - 3 comments

Looks amazing, sent you guys an email on your contact@ironhorse address about sound design, check it out!

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blackmodeler
blackmodeler - - 1,015 comments

that blue boxers' character looks fun as hell. Concept art has a great dynamic feel to it, the sky seems like its different to the world somehow,
I like, I track :]

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