Ghost Fang, Jukki, and Dr_Mabuse present to you an old dead project that we have breathed life back into, because Spartans never die, the are just missing in action.
What doesn't kill you only makes you stronger, and that, is very much the case. Solitude is back and better than ever.
Solitude has been... Reborn!
Game Modes: Planned - Early Stages - Playable but needs adjustments - Pretty Much Done - Finished
Hello Solitude fans,
Well here we are, still no release. Why is that? Well I've gotten pretty busy in my life, moved onto other (dead end) projects. I've been messing around with Unity engine and procedural content. As much as I love current generation game development like procedural content, physically based rendering, high polygon count, and advanced shaders, there's just something so satisfying about modding the Quake engine. It is how I got into game development many, many years ago. Its nostalgic to me. However, somewhere along the way I lost that drive to develop. I don't know where it went. Currently, Solitude Reborn is collecting dust (figuratively) on my hard drive, with the development build only tested on the PSP emulator PPSSPP. I haven't tested the current build or even many previous builds on the actual PSP which is also collecting dust(literally) in my garage. However, some recent news has sparked my interest. I've told some of you that I would love to port Solitude Reborn to the PSVITA. However Solitude Reborn relies heavily on GL (hardware acceleration). And the only port of quake, VITAQuake, was software only. However Rinnegatamante, the developer, has recently and successfully given VITAQuake hardware acceleration!
What does this mean for Solitude Reborn? It means that in my limited free time I am going to ATTEMPT to port over the engine features of Solitude to the new VITAQuake engine. I unfortunately can't give an estimate on how long this will take if I can even succeed. I have to learn how vitaGL works and relearn pspGL (PSPGU?) or whatever it was, and try to find out how to port it. Its going to be more studying than programming for a while, but I'll see what I can come up with.
If I succeed here is what you can expect:
•Dual Analog Stick support, no more clunky single analog stick for FPS controls
•Better maps, with the much more advanced hardware, map restrictions are more forgiving
•(I may be wrong) Touch screen support for the menus (maybe in game too? we'll see.)
•Online Multiplayer (I might try to set up some dedicated servers and matchmaking, maybe even highscores)
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