Soldier Of Demo #1 - 5-5-12
May 6, 2012 Demo 1 commentA playable demo showing my progress in developing this game as of 5-5-12. So, use the arrow keys to move, and X and C to use your primary and secondary...
Soldier Of is a action RPG with retro graphics and simple mechanics. It features bright, GameBoy Color-styled visuals, and a (hopefully) memorable soundtrack. It should be released for Windows, Mac OS X, and Linux. It's also being made with the Blender Game Engine, which features fast game creation and no time spent exporting to an external engine.
8 comments by SolarLune on May 15th, 2012
Hello, again. Thanks a lot for all of your feedback for the release of the early alpha demo of Soldier Of. In the time between then and now, I've been fixing bugs and adding features. I think I've eliminated all of the holes in the geometry that were present in different maps, which is good, though I won't know for sure until someone nudges around somewhere that I haven't thought to try yet.
I've also got a to-do list of features and bugs that I need to fix. So far, I've gotten quite a bit out of the way of the list - it's pretty easy to just do one thing a day, so that's an advantage. Death and a proper title screen are still on the to-do list, but I'm still whittling down features that I want to add.
I've improved the sewers by quite a bit, adding some minor reflections to the large pool of water under the broken bridgeway, and adding dripping water drops. It really helps to add ambiance to the area.
I also added smaller additions. I added dust when you roll - this gives a little bit more of an 'effect' to it, though it might be a bit too much. :)
I also added a "RELOAD!" sprite that appears when you run out of ammo. You don't have to do anything - this just tells you that you're out of ammo and will reload. I might change this to be a bar that fills up while reloading, rather than just a flashing sprite.
I also improved the enemy guard's aim a bit. It was too easy to simply walk around the enemy and shoot them - now they aim a bit quicker, which should be a challenge. Fortunately, they also drop health and ammo for you now, which should make your journey completable, at least, heh.
I fixed the player and enemies' shadows - now they follow the ground perfectly. I also added sounds to the enemies' attacks. I still have to get their footsteps, though.
I still have quite a bit to do with the game, but it's turning out pretty good so far. By the way, I recently made a song, though this one is not for Soldier Of. It's called electronic all around. Check it out!
Welp, that's it for now. Thanks a lot for reading and watching this space! If you want to continue to follow development, feel free to visit my Twitter page, my Facebook page, my YouTube page, or my homepage at SolarLune Games! Anyway, have fun!
A playable demo showing my progress in developing this game as of 5-5-12. So, use the arrow keys to move, and X and C to use your primary and secondary...
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This is probably one of the most promising looking games on Indiedb. I can't wait for this to be fully released. God, the retro style, fun puzzles, gameplay, graphics, and how well the 3d is integrated make me excited. The music is spectacular. This reminds me very much of Bionic Commando in the non-linear but linear gameplay. Please give me some form of classic NES coop, like Contra. I can't wait for the next demo/release. Keep up the fantastic work!
Wow. Thank you so much. I was thinking about doing an online survival kind of mode, but perhaps a co-op mode in the story (local and online, I suppose) would be a good idea to implement... I'd probably have to change the GUI to fit the 2P gameplay, but it sounds like a pretty good idea. Thanks!
Survival and Cooperative sound perfect! I hope you find the time to implement these. Very excited!
looks very interesting, love this kind of graphics...
Wow, interesting.
Tracked!
Tracking the game progress, will be a nice game!
Thanks. I hope to keep it going.
Just passing by to drop my compliments to your project mr.SolarLune; it is going really well!
Thanks a lot! I hope your game goes well, as well.
Sorry for the delayed answer(just 20 messages per day from new users); I'm happy indeed my game had gone pretty well already in his first day, and I also saw you're watching my project, thanks! Feel free to drop some construtive criticism on my project at any time.