With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…

Features

    • Classic Asteroids® game play
    • Huge wrapping arena
    • Power-ups and new threats unlocked throughout the levels
    • Various bosses
    • Customize player ship colors
    • Damage system
    • Forward and reverse thrusters
    • Progressive difficulty
    • Continuous leveling
    • Up to 4 local players
      • Join at any time
      • Unlimited credits
      • Cooperative or not - you decide
    • Supports common controllers:
      • Xbox 360/One
      • Dualshock 3/4
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Solaroids has a large playing area, and as such it is easy to lose track of your friends when trying to coordinate an attack on the more difficult bosses or for those times when your “friends” have gone rogue and they need a little justified payback.

When bosses first enter the playing area, often it isn’t till they are on screen, or you start seeing a barrage of incoming missiles headed your way, that you realize where they are attacking from. While sometimes the surprise is warranted, with a resulting spike in adrenaline as you attempt to quickly maneuver to evade sudden destruction, sometime it just feels unfair, and a way to anticipate the interaction better would really streamline things.

I’ve had it on my radar, so to speak, for some time to create a basic way to indicate player positions and other threats or items of interest. It is the current #1 requested game feature that comes up during local multiplayer sessions.

So, without further ado I introduce the new Player Reticle feature. Currently, a Player Reticle will show three types of information:

First, small triangles arranged around your ship indicate the direction to distant players using their respective colors. The current orientation of the other players are also show, as well as relative distance indicated by size. As another player gets close enough to come into view, the indicator fades out.

Demonstration of Player Reticle when tracking other local players.


Second, the locations of active enemies are similarly indicated with small red squares.

Finally, enemy missiles that are currently locked onto you are indicated with smaller red triangles, and the reticle ring will change to red to indicate the incoming threat.

Demonstration of Player Reticle for tracking enemies and detecting incoming missiles.


Learn more about Solaroids:

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Solaroids: Prologue
Platforms
Windows, Mac, Linux, X360
Developer & Publisher
DynF/X Digital
Engine
Custom
Contact
Send Message
Homepage
Solaroids.com
Release date
Game watch
Follow
Share
Purchase
Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @solaroids

RT @Solaroids: A big thank you to Darkness of Põe Pra 2 for the Brazilian #review and video! Youtu.be #indiegame #shmup #pcgaming

Jun 21 2017

RT @Solaroids: Check it out! #retro #schmup #indiegame @Solaroids 4 Player Co-op! Available on #Steam Store.steampowered.comT.co

Jun 21 2017

RT @Solaroids: V1.0.5 of Solaroids: Prologue is now available via #Steam #EarlyAccess. Steamcommunity.com #indiegame #shmup #retro #pcgaming

Jun 21 2017

RT @ATL_AtomicZero: Incredibly excited for this. This music gets me pumped every time #solaroids #indiegame #spacejams T.co

Jun 21 2017

RT @Solaroids: Hot Streaming #earlyaccess Solaroids! Casual and cautious play! Nice score! #indiegame #shmup #RetroGaming T.co

Jun 21 2017

RT @Solaroids: Many thanks to @TurboTaormino for taking Solaroids for an early access first impressions test drive! #indiegameT.co

Jun 21 2017

FIDGET SPINNER BATTLE! | Two Brothers Play @Solaroids #indiegame #shmup #indiedev #RetroGaming Youtube.com

Jun 21 2017

RT @ScythePlaysYT: The ultimate battle between pilot & #FidgetSpinner ! @Solaroids #Shooter #indiegame #Steam #Multiplayer T.co

Jun 21 2017

RT @TurboTaormino: Solaroids: Youtu.be via @YouTube

Jun 19 2017

Hot Streaming #earlyaccess Solaroids! Casual and cautious play! Nice score! #indiegame #shmup #RetroGaming Youtube.com

Jun 19 2017

Embed Buttons
Link to Solaroids: Prologue by selecting a button and using the embed code provided more...
Solaroids: Prologue
Statistics
Visits
157 (1 today)
Last Update
Watchers
1 member
Articles
1