Hello, friends!
We are updating Sol-Ark's page with a new devlog (22/04/2015 CheckPoint) and a new screenshots compilation.
All graphics and gameplay features are a work in progress.
Look, how Sol-Ark evolves right before your eyes!
* battle and collision between two ships
* the warp funnel on background
* asteroid and ship after collision
Screenshots compilation:
Screenshots compilation 22/04/2015 - Indie DB
List of performed work:
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These bugs have be fixed:
- With incorrect visualization for a location’s walls and an asteroid’s walls after connecting with them under an angle differing from zero degrees;
- With sprite visualization for the main V.I. module;
- With incorrect setting of resource amounts which are looted from damaged tiles of an asteroid;
- With old sprites clearing from the connection window;
- With incorrect selection of collision angles for locations;
- With incorrect visualization of circles with linear textures;
- With deleting circle sprites, which are visualized by the GPU;
- With instant disappearance of the warp funnel on the local space map level;
- With music tracklist changes when a new game is starting or a space battle is ending;
- With “Enemy wave” timer clearing at the beginning of new game;
- With creating fixed points on the star system map level, which are graphically visualized, at the beginning of a new game
- With impossibility to disconnect from a location when the connecting bridge is detached;
- With creating two of the same location types “derelict station” near one planet;
- With the ship connecting to a location when there is too big a difference in their speeds;
- Other bugs;
- Object “warp funnel” was added on the star system map level, its visualization was added for the local space map level;
- Parameter “elasticity of collision”, which influences on location’s change in speed after collision, was input into the algorithm for location collisions;
- Ability to keep track of the destination point of a NPC on the micromanagement map level was added;
- Random event “fire” was added;
- Event “Enemy wave” was added, where an enemy ship attacks the Sol-Ark after a countdown, and the number of ships increase with each new wave;
- Trigger timer for the event “Enemy wave” was added, creating a wave counter and indicator for time before the next wave arrives;
- Color indicators for objects was added on the minimap of the local space map level;
- From now on, rotation inertia is suppressed when main engines operate;
- Algorithm of damage distribution during collisions was corrected;
- Connecting window was corrected;
- Parameters for warp visualization were corrected;
- Parameters for a planet’s visualization on the local space map level were corrected;
- Menus were modified for squad editing, construction selection, and GUI for the micromanagement map level;
- Work continues on the first official teaser video for the game;
- New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
- Works continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience; Work continues on filling and polishing the GDD;