A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more. In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.
Snayke version 1.1 has been released. There are no new major feature additions, however many bugs and other issues have been addressed.
Anton Riehl, the game's composer, has recently released the full soundtrack for Snayke on his website. Cover art is included as playable in-game levels! Check it out.
Latest tweets from @slime73
@JeremyZuckerman You are a treasure. Thank you so much for your incredible music
Dec 19 2014, 7:03pm
Dec 17 2014, 7:39pm
@LunarPeter That's... (•_•) ( •_•)>⌐■-■ (⌐■_■) Unfortunate. (I'll show myself out now)
Dec 10 2014, 2:45am
@LunarPeter At least we can quote "If someone exceeds 10% that doesnt automatically make them a spammer! Remember to consider intent&effort"
Dec 4 2014, 7:44pm
Dec 2 2014, 9:17pm
@philhassey Also my branch changes SDL_CreateWindow – retina support is only enabled if the SDL_WINDOW_ALLOW_HIGHDPI flag is used (like OSX)
Nov 29 2014, 3:53pm
@philhassey The reported res on the 6+ will be 1242x2208 and the system will downscale to the native 1080x1920. My branch adds native 1080p
Nov 29 2014, 3:45pm
@philhassey You should be able to add the startup images to the Xcode project of your app for 6/6+ support, but without my branch [..]
Nov 29 2014, 3:44pm
@philhassey My branch has several related fixes already, but I'll see if I can reproduce that one. Thanks for the reminder!
Nov 29 2014, 3:43pm