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A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more. In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.
0 comments by slime73 on Oct 15th, 2012
Snayke version 1.1 has been released. There are no new major feature additions, however many bugs and other issues have been addressed.

Full changelog:
Anton Riehl, the game's composer, has recently released the full soundtrack for Snayke on his website. Cover art is included as playable in-game levels! Check it out.
Latest tweets from @slime73
@flibitijibibo @renaudbedard I heard there were issues with retina & SDL2, encountered any? Maybe it's outdated info
May 17 2013, 6:18pm
@flibitijibibo @renaudbedard Hah, woops! Also, awesome!
May 17 2013, 6:17pm
@flibitijibibo @renaudbedard Image doesn't load for me. I'll have to take your word for it!
May 17 2013, 6:15pm
@renaudbedard @flibitijibibo Haha, I don't have experience with OpenTK but it doesn't sound pleasant. SDL2's bugs are being fixed fast, too
May 3 2013, 2:11pm
@renaudbedard @flibitijibibo Keep in mind there are still plenty of bugs in SDL2 itself
May 3 2013, 2:09pm
@BrianNumberOne I haven't used anyone's lib since I usually just need clickable text, but I've heard T.co is pretty good
Apr 10 2013, 1:16am
@BrianNumberOne - dunno if it's possible to have one that doesn't constrain you, fits in with most game types, & has a nice API all at once
Apr 10 2013, 1:05am
@BrianNumberOne I think a built-in UI lib is one of those things that doesn't quite fit right with love's design,
Apr 10 2013, 1:04am
@BrianNumberOne Got any suggestions for additions/changes for the next version of LÖVE? (0.9.0)
Apr 9 2013, 9:12pm
Nice game, I like it. Sadly the game doesn't always react on my keystrokes, which results in me losing (it reacts delayed, all grapic options already turned to off, was impossible to play with them on here; AMD Athlon 64 3000, w/ 1.8 GHz, Debian sid 32bit).
I always get an error when trying to update this game through my Desura games list -
"There was an error during the gathering information process and it has been stopped.
There is no update available for this item. [52.0]"
Hi, I just bought this game and the graphics look jagged. The background is black and the snake is made of intermittent jellow strings. This is so frustating. How can I fix it?
I don't know if the following infos are relevant...anyway I play on:
Win7 Laptop.
ATI Radeon HD5470
4Gb Ram
Intel i3
Hi. Do you have the latest graphics drivers for your video card? If you turn shaders off in options->graphics, does it look normal? If so, does it look normal if you turn shaders on and bloom off?
Yeah I got the latest drivers. Anyway it looks normal only if I turn both shaders and bloom off.
I can really enjoy it now, does shaders and bloom make a significative difference?
I'm getting no errors and have to say I really enjoy this game! Thumbs up!
Using padsp, it runs now, but there are errors on the console:
error loading shader (background)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (background_novignette)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomcombine)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomextract)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurhorizontal)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurvertical)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (colorseparator)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (introtext)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (snake)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
I have an Nvidia 560 Ti graphics card with latest drivers.
The same problem occurs on a laptop with Ubuntu 12.04 and Intel HD graphics.
God this makes me feel old as i released a snake version on the C64 under the Firebird label back in the 80's,very nicely done by the way.
If anyone is interested, I've released the soundtrack to the game! You can check it out at Bandcamp.antonriehl.com - I've also included a few custom levels when you purchase. :)