A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more. In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.
Snayke version 1.1 has been released. There are no new major feature additions, however many bugs and other issues have been addressed.
Anton Riehl, the game's composer, has recently released the full soundtrack for Snayke on his website. Cover art is included as playable in-game levels! Check it out.
Latest tweets from @slime73
@flibitijibibo Probably! I can only test on AMD in Windows, so I don't know what sort of messages the nvidia / intel drivers produce
20hours 12mins ago
@flibitijibibo What I did is enabled all and then disabled a couple things that were irrelevant to me, but msg's vary with diff. drivers
20hours 28mins ago
@flibitijibibo which includes "Performance warnings from redundant state changes; trivial undefined behavior"
20hours 33mins ago
@flibitijibibo If you do glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE); you'll enable low-severity msg's
20hours 37mins ago
20hours 38mins ago
@flibitijibibo ... yikes
Mar 6 2014, 9:34pm
@flibitijibibo What backend does FNA use for jpeg saving right now?
Mar 6 2014, 9:33pm