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A cross-platform action puzzle game inspired by the classic arcade title Snake. Take control of a snake-like creature in an abstract world to consume food while avoiding obstacles in over 100 levels. In order to challenge both your mental prowess and physical reflexes, Snayke's levels utilize unique mechanics such as teleporters, exploding blocks, obstacles, 'links' between food blocks, and more. In addition to level-based gameplay, Snayke includes "Classic" mode, a game type more reminiscent of the original Snake - the only goal is to beat previous high scores by consuming as much food as possible without dying. Classic mode supports optional 2-4 player competitive local multiplayer with either AI bots or real people.

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classic mode (small) classic mode classic mode
Blog RSS Feed Report abuse Latest News: Snayke v1.1 and soundtrack release

0 comments by slime73 on Oct 15th, 2012

Snayke version 1.1 has been released. There are no new major feature additions, however many bugs and other issues have been addressed.

[ppbranchg16779button]

Full changelog:

  • Added bombs to random powerup spawns when powerup setting is enabled in classic multiplayer mode
  • Added graphics workaround for systems which don't support subtractive blend mode
  • Changed bots in classic multiplayer to wait a short time (based on bot difficulty) before acquiring a new destination when the current one is invalidated
  • Changed game settings to default to windowed mode
  • Changed resolution detection to only allow fullscreen resolutions with ratios 1 < ratio < 2 and sizes below 3000x2000
  • Fixed classic multiplayer matches waiting for key input after the first round
  • Fixed intro accidentally being enabled when shaders aren't supported
  • Fixed 'Open Folder' buttons not opening the correct subfolder in windows
  • Fixed replay save button in gameover menus being enabled when exiting level which hasn't started yet
  • Fixed self-replenishing blocks in replays
  • Fixed rare sorting error in classic multiplayer mode with bots
  • Fixed transition from menu to ingame when using the Restart button after a classic multiplayer match
  • Optimized drawing blocks which have no links
  • Optimized level restart code
  • Tweaked level auto-restart fade time
  • Tweaked level order in section 5
  • Tweaked spawn rate of powerups in classic mode when powerup setting is enabled
  • Tweaked some default level completion times

Anton Riehl, the game's composer, has recently released the full soundtrack for Snayke on his website. Cover art is included as playable in-game levels! Check it out.

 

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Post comment Comments  (0 - 10 of 31)
uvok
uvok Jan 29 2013, 8:44am says:

Nice game, I like it. Sadly the game doesn't always react on my keystrokes, which results in me losing (it reacts delayed, all grapic options already turned to off, was impossible to play with them on here; AMD Athlon 64 3000, w/ 1.8 GHz, Debian sid 32bit).

+1 vote     reply to comment
mik3k
mik3k Nov 15 2012, 11:32pm says:

I always get an error when trying to update this game through my Desura games list -

"There was an error during the gathering information process and it has been stopped.

There is no update available for this item. [52.0]"

+1 vote     reply to comment
Steb8622
Steb8622 Nov 13 2012, 6:48am says:

Hi, I just bought this game and the graphics look jagged. The background is black and the snake is made of intermittent jellow strings. This is so frustating. How can I fix it?
I don't know if the following infos are relevant...anyway I play on:
Win7 Laptop.
ATI Radeon HD5470
4Gb Ram
Intel i3

+1 vote     reply to comment
slime73
slime73 Nov 16 2012, 4:19am replied:

Hi. Do you have the latest graphics drivers for your video card? If you turn shaders off in options->graphics, does it look normal? If so, does it look normal if you turn shaders on and bloom off?

+1 vote     reply to comment
Steb8622
Steb8622 Nov 16 2012, 11:33am replied:

Yeah I got the latest drivers. Anyway it looks normal only if I turn both shaders and bloom off.
I can really enjoy it now, does shaders and bloom make a significative difference?

+1 vote     reply to comment
_dhk_
_dhk_ Oct 26 2012, 5:33am says:

I'm getting no errors and have to say I really enjoy this game! Thumbs up!

+1 vote     reply to comment
scrawl
scrawl Oct 4 2012, 4:51am says:

Using padsp, it runs now, but there are errors on the console:

error loading shader (background)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (background_novignette)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomcombine)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (bloomextract)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurhorizontal)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (blurvertical)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (colorseparator)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

error loading shader (introtext)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.
error loading shader (snake)
[string "graphics.lua"]:1352: Cannot get location of shader variable `love_ScreenSize'.
A common error is to define but not use the variable.

I have an Nvidia 560 Ti graphics card with latest drivers.

+1 vote     reply to comment
scrawl
scrawl Oct 23 2012, 4:58pm replied:

The same problem occurs on a laptop with Ubuntu 12.04 and Intel HD graphics.

+1 vote     reply to comment
Dean_Demon
Dean_Demon Oct 3 2012, 8:42am says:

God this makes me feel old as i released a snake version on the C64 under the Firebird label back in the 80's,very nicely done by the way.

+1 vote     reply to comment
ariehl
ariehl Oct 1 2012, 3:49pm says:

If anyone is interested, I've released the soundtrack to the game! You can check it out at Bandcamp.antonriehl.com - I've also included a few custom levels when you purchase. :)

+6 votes     reply to comment
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Snayke
Platforms
Windows, Mac, Linux
Developed By
slime73
Engine
LÖVE
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Official Page
Snayke.net
Release Date
Released Sep 21, 2012
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9.5

21 votes submitted.

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Highest Rated (5 agree) 10/10

Awesome game.

Sep 25 2012, 11:39am by TheMorfeus

Style
Genre
Arcade
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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@josefnpat Thanks for the instructions, I'll be sure to use them when releasing the next version of love!

Jul 20 2014, 7:26pm

@fysxdotorg @josefnpat @LandonManning As you can see, the quality of my iPod's camera is pretty bad!

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@fysxdotorg @josefnpat @LandonManning Here they are: T.co T.co T.co

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@moveordiegame">.@moveordiegame is the first LÖVE game to get Greenlit on Steam... and it looks awesome! :)

Jul 11 2014, 8:25pm

@fysxdotorg @headchant @josefnpat Yep, that all works - iOS is much closer to OSX than to Android for filesystem stuff

Jul 5 2014, 8:12pm

@headchant @fysxdotorg @josefnpat Done! I also updated the first post in that thread a bit

Jul 5 2014, 7:58pm

@headchant @fysxdotorg @josefnpat You can use the iOS port (https://t.co/mC1Afwjc6s) now (although I need to upload new libs) - it works

Jul 5 2014, 5:54pm

@elmindreda glScissor + glClearBuffer, unless those are pixel functions

Jul 3 2014, 3:54pm

@fysxdotorg T.co

Jun 30 2014, 10:54pm

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