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Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3 engine. This Total Conversion of Q3 includes weapons created with historically correct information about damage, rate of fire, reload time, etc. It also includes gametypes and maps inspired mostly from western styled movies. And to increase the feeling of a "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ³ beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team. Improvements to the game continue to this day! Please post all support issues in the forums for the game.

Description

This is my secound BankRobbery-Map. It's a really little map but it's only for 1x1, 2x2 or max. 3x3. I have made it with a idea for a clanwar map. If you don't like it, pls says why. If you find some bugs, pls write it into the comments!

Preview
Little Town (clanwar) (BETA)
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Pardner Creator
Pardner - - 155 comments

Here are my comments:
1) Very very small map. So small that all the map is being drawn at the same time. This might be improved with some hinting.
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2) The models you used for the plants seem very bright. Did you set "spawnflags/4" in the "key/valuse" feilds?
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3) The plans on the side of the wall seem to be floating
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4) What switches did you use to compile your light? The shadow detail seems very bland (some mappers like it that way though). With such a small map, I would think you could spend some time making the lighting look great!
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5) No bot support. This map is not up on public servers therefore the only way to test it is with a friend on a LAN or with bots. I have neither. Its not hard to compile an .aas and add a few bot nodes.

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