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Slizer Battle Management System is a real time strategy game set in the Slizer storyline. This game uses a symbolic, minimalist art style to simulate what a futuristic military console used to command units on a battlefield would look like. Gameplay is a mixture of squad based and battleship real time strategy. The game should be stable, but if there are any issues, bugs, or if you have any constructive criticism, please contact me. The game will be updated frequently.

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This list has features to be added and bugs to be fixed in the future

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[9/3/15]
Update the Armillion's model [before/5/15]
Make the Armillion a transport ship [before/5/15]
Give the Armillion a speed boost ability
Add User Identification to the main menu log in animation
Add user profiles in the main menu for different save files
Add flare ability to the Moonrunner [/3/15]
Key rebinding [before/5/15]
Add option for team colour on in game unit names and line
Finish Main Base Status room
[11/3/15]
Fix the Avalanche [before/5/15]
Finish Retributio
[13/3/15]
Fog level
Waves Level
[14/3/15]
Add art style 3 [before/5/15]
[30/3/15]
Engine damage
Have primary and secondary weapons fire simultaneously, have secondary fire be as before with same DPS as primary (lasers)

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