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Slizer Battle Management System is a real time strategy game set in the Slizer storyline. This game uses a symbolic, minimalist art style to simulate what a futuristic military console used to command units on a battlefield would look like. Gameplay is a mixture of squad based and battleship real time strategy. The game should be stable, but if there are any issues, bugs, or if you have any constructive criticism, please contact me. The game will be updated frequently.

Post news Report RSS Slizer BMS v1.17

Version v1.17 of Slizer Battle Management System is now available. This version was released a year after development of the game started, and features a lot of fixes and some new features to make the game more playable.

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A year ago I started making a real time strategy game. Until a little before then I had no idea how I'd make something so complex, and that day I used the breakthrough idea I had to make a very simple strategy game. The same day I had a working, but very basic RTS. Today I released version v1.17, which was the result of months of writing down ideas when I couldn't work on the game.
If you're interested in a slightly different type of RTS with persistent upgrades and units, some original, some not so original, and some twists on classic abilities and units, a unique aesthetic, horrible graphics, a half baked story, and hopefully some strategic slow gameplay, please visit the link below to give the game a try. Thank you.Indiedb.com

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