As SlipStream publishing efforts ramp up over the next few days (expect updates before Thursday), we'd like to let everyone know how to contact us if you have a problem or there's an issue. I'll also post up some FAQs for those interested.We can be reached at the following email addresses.
Q: How do I host a game?
A: Simply create a game while slipstream is connected to the internet. You may need to press allow on the pop-up notification that happens on some Windows machines.
Q: Do I need to log in or use a password?
A: No. You can create an account, in which case you need to. Or, you can play as a guest.
Q: How does the game update?
A: The log in screen will show a notification if the game needs to be updated. An updated version will be available on slipstreamgame.com.
Q: The Web Player won't install?
A: The Web Player is no longer supported as the game filesize was too large.
Q: My computer is lagging a bit - how can I get a better framerate?
A: If possible, run the game with Full Screen enabled, and lower the graphics options (found in the options menu on the main menu). SlipStream optimization is ongoing.
Q: I've found a bug - what should I do?
A: Please, let us know, by emailing us at Support@slipstreamgame.com
Q: Players in the Buggy/Aerocycle/Hovercraft/Tank keep winning on one and/or more tracks, why?
A: Internal testing has shown the vehicles have no distinct advantage on any track. However, please feel free to email us at Dev@slipstreamgame.com if you have any balancing concerns.
Q: Will Slipstream return to Mac compatibility (through the Web Player or a Mac executable?
A: It is likely this will happen, however, insufficient testing on Mac platforms means that we cannot guarantee good performance and stability.
Q: Will my computer run Slipstream?
A: See the following specifications:
Windows XP/Vista/7, 2Ghz Core2 Duo, 2GB RAM, DirectX 9 compatible graphics card with 512MB VRAM (Geoforce 8 Series or higher)
Windows XP/Vista/7, 2.4Ghz Core2Duo, 3GB RAM, DirectX 9 compatible graphics card with 1GB VRAM