"Welcome aboard cadet, prepare to begin exploration mission." Fly a spaceship around an abandoned futuristic city and look for clues in order to figure out what happened to it's citizens. Sky City VR was developed by a team of Side Effects Software game tech interns to showcase how Houdini can be used to procedurally build content for VR experiences. The game was developed over the course of seven months using Houdini, Houdini Engine, Unreal Engine 4, and Oculus DK2.

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You can now download and play Sky City VR for free!

City02



This project started out as a tech demo to show how Houdini can be used to build 3D content for VR experiences, but it quickly turned into a small, but fully developed game that came to be known as Sky City VR. In the game the player pilots a spacecraft around an abandoned futuristic city as they look for clues to reveal the whereabouts of the city's citizens. Can you find all the clues and figure out the story?


Any feedback, constructive criticism, bug reports, suggestions, etc. are greatly appreciated! Send an email to ben[AT]sidefx.com or PM "Ben__Mears" here on IndieDB.


Credits

Developers: Miranda Bradley, Mat Suarez, & Niels van Diermen

Project Lead: Ben Mears

Technical Advisors: Judith Crow, Steven Burrichter, & Mykola Konyk

Voice Actors: Josh Chichester, Jack Ho, Zena Jordan, Ben Mears, Sara Mears, April Sadowski, Mat Suarez, Omuran Tasali, & Niels van Diermen

Sounds provided by: freesound.org, 99sounds.org, soundjay.com

Special thanks to: Kim Davidson, John Courte, Ben Vance, Cameron Tynes, Rob Stauffer, Claudia Ceniceros, Ali Rizvi, Dave Chuang, Wesley Hauwiller, Matt Puchala, Nick da Silva, Cong Wang, Christine Cho, Ari Danesh, Kieran Woo, Franco Pietrantonio, Les Jones, Debra Isaac, Unreal Developers Los Angeles Group, LA VR Group, Epic Games, Oculus, and everyone else at SideFX!

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Sky City (Non-VR Version)

Sky City (Non-VR Version)

Full Version

This is a non-VR version of Sky City VR. It requires an Xbox game controller to play, but does not require any VR headset.

Sky City VR (Oculus Version)

Sky City VR (Oculus Version)

Full Version 1 comment

Sky City VR game build for use with Oculus. Requires Oculus and XBox game controller. Developed and tested with Oculus DK2.

Comments
caliwebman
caliwebman

Its a very cool city but unfortunately they offer no settings area as eye strain is fairly rough on the Oculus DK2. OUCH! No Fun.

Reply Good karma Bad karma+1 vote
Ben__Mears Creator
Ben__Mears

Sorry to hear you experienced eye strain while playing the game. We developed and tested with DK2 and never ran into that problem. I'm curious what your system specs are? Also, have you experienced eye strain with any other games on DK2? Thanks for your input.

Reply Good karma+1 vote
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Sky City VR
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Windows, VR
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SideFX
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Sci-Fi
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Single Player
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New free #gamedev tutorial by @PartikelVFX! Learn how to create a #Houdini mesh inside of @UnrealEngineT.co

13hours ago

RT @teleliq: Exploring @Sidefx Houdini Pyro more and more. Rendered with @redshift3d T.co

Jun 23 2017

RT @prdx72: Currently testing our @SideFX #Houdini #CustomNodeShape HDA. Should be ready for release by the beginning of next w… T.co

Jun 23 2017

RT @teleliq: @sidefx #Houdini Shattering using the Boolean SOP is so much fun. T.co

Jun 23 2017

RT @entagma: Check out how to knit in 3D, with our new @sidefx #houdini tutorial Vimeo.com T.co

Jun 19 2017

RT @FlexMonkey: @Shadertoy "Simple Plasma" (https://www.shadertoy.com/view/XsVSzW) expressed in 3D as a lattice of cylinders using @sidefxT.co

Jun 12 2017

RT @redshift3d: Physics as art - "Newtonian Interactions in Houdini" by David A. Ferreira using @sidefx #Houdini & @redshift3d -… T.co

Jun 9 2017

RT @arnoldrenderer: We love this #HtoA @sidefx #Houdini & @arnoldrenderer workflow demo from @saber_vfx - Vimeo.com

Jun 8 2017

RT @RohanCreates: Procedural shading of Rocks. #houdini #octanerender T.co

Jun 8 2017

RT @luizkruel: New #houdini vector field exporter for #ue4. @mike_lyndon is crushing it, glad to have him on our team. T.co

Jun 8 2017

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