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SkullDive is going to be the first released game of Ripper-Games.This is really going to happen. SkullDive will be a Roguelike fusion with Platformer Adventure trying to mix the best aspects of both styles.

Report RSS SkullDive Dev Diary #9 - Magic points consumption and new functions.

Today I introduce to you the most important aspect of SkullDive, AnimaPlasma Consumption. AnimaPlasma is the name of the energy that fills the core of every dungeon in SkullWorld.

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Hello everyone!

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Hard times here, I'm working a lot to get fixed the joystick and rotation system of SkullDive, and now it's taking the shape that I wanted!!

Today I will talk about the Core of the Skill System, AnimaPlasma(MP).

But first:

changelog

  • New event based control system.
  • New dialogue controller schemes(Exit conversation, fast forward, accept, response selector...)
  • Added a new core function for the Skill System : AnimaPlasma.
  • Added a lot of new sounds to the interface.
  • Added a new animation and fixed speed while walking backwards.
  • Added AnimaPlasma spheres into the game.
  • Updated lighting system.
  • Added new puzzles to solve.
  • Added new conversations and quests.

animaplasma

What is AnimaPlasma?


Atleast every RPG has MP, well SkullDive is not an exception, AnimaPlasma is something like it with an exception, you will find this "MP" extended all over SkullWorld.
AnimaPlasma is the source of SkullWorld's magic, every dungeon core is filled with it.
Leo will need AnimaPlasma for giving Annie the power to do a lot of amazing magic tricks.


How it works?


AnimaPlasma is required to do every magic trick that Annie knows, using a spell requires a certain amount of AnimaPlasma, this means that if you want to , for example: Light the way you will need periodically a very small amount of it, but if you want to Slow the time you will use a very huge amount of it, so watch out, this resource is very difficult to gather.

controls

I've updated the way that you move Leo, now he will respond faster and the camera will smoothly damp when the rotation stops.
Also I've added a new animation for Leo, when he walks back now he will play a Walk Back animation.


[Preview]

The Alpha version is really near and I'm very excited about it!
Thanks for all again!

This is all for today, as always, thanks for reading and I hope to see you soon!
-Rob

Post comment Comments
Ashkandi
Ashkandi - - 612 comments

Oh god i like the idea and style of the game, good luck guys!

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robertwiggin Author
robertwiggin - - 52 comments

Thank you mate!!

Reply Good karma+1 vote
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