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SkullDive is going to be the first released game of Ripper-Games.This is really going to happen. SkullDive will be a Roguelike fusion with Platformer Adventure trying to mix the best aspects of both styles.

Report RSS SkullDive Dev Diary #13 - Showdown time!

Sorry for the big delay it's been a mess in here. But here I am, bringing some incredible news for you all!

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LogoAlpha

Introduction:

Hello everybody, it has been a while since the last notice about SkullDive, but that does not mean that the project is dead or anything like that :P, the opposite of that, SkullDive is growing and growing and even achieving mad things!
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First of all let me explain how the development of the game is going.

SkullDive's development is becoming more ambitious than I could imagine and the game's look right now is AWESOME (under my criteria).

The game status is very playable and the gameplay feel looks pretty stable but the alpha phase is delaying a bit, later on I will explain why.

New features and Gameplay changes:

I'm finishing the developing of the prologue of the game, even I have implemented some new stuff like new Leo control system and even new world-related features like, volumetric ambient light, new rendering shaders and Artificial Intelligence( Yes, I know, I said that this would be on later builds but I can't wait) .

I've redistributed the entire dialogue user interface and implemented some hint tooltips to let you know while you're playing how you can do everything.

The prologue will be fully playable soon and I promise that the game will feel very different from the pre-alpha, maintaining every promised and previous feature of it with a countless amount of new ones.

HUGE CHANGE

OUYA will have volumetric light scattering and smooth shadows thanks to:

THANK YOU VERY FUCKING MUCH GUYS. (LOVE YOU!)

Game Controls:

The input of the game is changing day by day but the game feels pretty crazy cool when you're playing it with an xBox controller on PC, it just feels smooth and fast.

I'm not removing the keyboard input or anything like that , this feature is still on the game and it is pretty smooth too.

I've added a new pivot to the left or pivot to the right buttons, LB and RB buttons on Xbox controller. It's very similar to the Megaman Legends rotation function.

The INCREDIBLE part:

YES! That logo means that Ripper Games will have a booth at Gamelab Barcelona 2014!

If you are living at Barcelona or even coming to the Gamelab 2014 you will be able to test the upcoming SkullDive's ALPHA!

So come by and test SkullDive or kick me if you want(no plz.) but come by even to salute me and say HEY DUDE, I'm from IndieDB's community! That will make me very very happy :)

So if you want to test SkullDive and another awesome and freaking cool projects come to Barcelona the 25th to 27th of June!

I will meet you there!

Really, I'm pretty fucking excited about this, It's like a dream coming true.

Goodies:

Well, I give you some goodies to check here, if you want to know more about SkullDive.

SkullDive Promotional Poster:

SkullDive Promotional Poster

SkullDive Prologue and New Render FX screenshot!

SkullDive Prologue Screenshot.

Aaand that is pretty much all!
Oh, I almost forget.

Public Alpha Release Date :

The public release will be uploaded after Gamelab, so be aware people! ^^

Many thanks to you all for your patience and for your support, this really means a lot to me.

-Rob

Post comment Comments
simplysh
simplysh - - 71 comments

DAYIUM SH/T JUST GOT REAL :D
Love the screenshot with the god rays, maybe you can make them a light "putrid" green colour to give it an eerie feeling? :D

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robertwiggin Author
robertwiggin - - 52 comments

Thanks buddy!

The god rays are white for a reason :P That screen is taken from the prologue of the game, but once beated you will find a lot of different god rays with a huge amount of different colours!

But thanks for the suggestion, without you all the game would not be the same! :)

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