Hello people!
It's been a crazy week here in Barcelona, I've been at Gamelab Barcelona 2014 presenting SkullDive's Alpha ( Yes this small and buggy alpha) but I think this experience has been the best experience of my life, I've met great people and saw how is the indie game dev scene from inside.
The feedback I had on there was pretty awesome and changed the way that I was seeing this world and planted a seed in my mind.
This build was created after my journey on gamelab, it will be different soon and I've already started coding and designing new mechanics and even writting tons of news and creative stuff.
I'm working at the moment preparing a new build for this next month, I will try to upload an updated build of the game every 1st of the month.
I let here some photos of me and my booth on Gamelab Barcelona 2014 and one incredible and I think the most exciting fan experience that I ever lived.
Again, thank you all IndieDB, without you this would have been impossible.
Thanks for reading and downloading the Alpha of SkullDive, I really hope that you find it interesting. I hope you enjoy the Release. -Rob
I will test this today! Looks cool.
You might want to have something about skulldive on your background picture on twitter so if people stumble upon your account and they know skulldive then they will be like: "Holy ****! It's this dude who's made SkullDive!" Just a small tip :)
Oh! That's a nice suggestion buddy! I will do it right now :P
Thanks for the test and again thanks for interesting in my project :)
Okay, I've played the game! I find it very cosy and interesting. As a level designer I'm very curious of what features that will come later in the game!
The only thing that seemed off for me was when you talked to the characters and they got some kind of overlay, but I know that it's still early. But anyway, very good job!
Thanks for playing the game mate, SkullDive will evolve over time and I think that this alpha lacks of level design too so tons of content will change .
btw : Did you find every collectable in the demo?
Again thanks for playing mate!
I got one and I saw another one. I also think that if you kill all the squirells you will get one from the creepy guy behind the end.
Bitgem hello? Or different guys...? Works seems familiar.
Yes!
We're using bitgem assets! ^^
Cool, I't will be nice to see if you can pull of a style like this with modellers of your own!!
jogo muito minha praia caveira caveirao saco?
WOW you met the man Schafer! That guy is a legend! Looking at the screenshots I think you have made great progress on the alpha! I cannot wait to get home and test it. Well done!