At first place , SkullDive was prototyped as a Roguelike game, but later my thoughts changed a bit.
What about mixing my favourite types of games into one?
My aim was to mix both Classic RPG and Roguelike styles, including some adventure game details combined with a lot of platformer aspects.
The game contains many Point and Click features too, for example we have some dialogues along our journey, with multiple answers and unique petitions from the habitants of SkullWorld.
SkullDive's system includes several actions to interact actively with the environtment. It allows the player to solve and survive across the numerous obstacles that we will confront in the course of the adventure.
These are some of the actions we can do: light the way, stop the time, cast fire, summon partners, and a lot of different stuff!
At the time, I am creating many types of different spells but as you can see, I can't post the entire skillset.
If I do I will screw up part of the awesome details about Skulldive's plot, so If you want to see more, It's time to discover them across its storyline!
This feature is one of the most interesting points which you will find at the game.
SkullDive has a constant evolutive environment. For example, If you "restore the peace" at one of the multiple microsystems inside the dungeon, you will earn "the favour" of the Stone Habitants. This kind of action made them react and adds the possibility to unlock new quests or even stop the Human Explorers to get to the Core of the dungeon and destroy everyone inside of it!
The main point of the game (and the funniest one for me) is the storyline told in Skulldive.The player takes the role of Leo, the hero who shows us our adventure.
The story begins with Leo waking up locked inside a strange crypt.
He only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live!
Your role as a player is to help Leo bringing back all of his memories while you explore a very very huge dungeon, restoring its equilibrium in the process.
[This section will be updated every time that the feature cheat sheet changes]
Immersive Key System [ Updated 04 / 02 / 2014 ]
Alpha V 0.1ea Released!
Again, thanks a lot friends.
Hello guys, about 20 days since the last update, and a lot of stuff is happening to Ripper Games!
First AWESOME notice!
We're now proud to officially announce that Ripper Games is now a Nintendo WiiU official developer.
What does this means?Well, this means that SkullDive will be launched on WiiU!!!!! I can't believe it!
We will work hard to create the best possible experience for this awesome console, and what I can say at the moment is that we will implement exclusive features to it!
Second AWESOME notice!
Twenty days ago I've promised that we will post the new Leo model by our incredible 3D Character Artist Mohammad!, well...
Here it comes! (Warning HUGE image)
And for the ones that have lost the concept arts from the last post, here they come!
Click on the images to enlarge!
Ripper Games Team!
While the Alpha Release of SkullDive is coming I introduce some of the features that you will find on it! AI Dungeon Raiders, SideQuests and More!
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First SkullDive Alpha Demo. Introducing new controller system. Keyboard and Joystick Compatible. (Xbox Controller Untested on Mac) V.01EA
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