At first place , SkullDive was prototyped as a Roguelike game, but later my thoughts changed a bit.
What about mixing my favourite types of games into one?
My aim was to mix both Classic RPG and Roguelike styles, including some adventure game details combined with a lot of platformer aspects.
The game contains many Point and Click features too, for example we have some dialogues along our journey, with multiple answers and unique petitions from the habitants of SkullWorld.
SkullDive's system includes several actions to interact actively with the environtment. It allows the player to solve and survive across the numerous obstacles that we will confront in the course of the adventure.
These are some of the actions we can do: light the way, stop the time, cast fire, summon partners, and a lot of different stuff!
At the time, I am creating many types of different spells but as you can see, I can't post the entire skillset.
If I do I will screw up part of the awesome details about Skulldive's plot, so If you want to see more, It's time to discover them across its storyline!
This feature is one of the most interesting points which you will find at the game.
SkullDive has a constant evolutive environment. For example, If you "restore the peace" at one of the multiple microsystems inside the dungeon, you will earn "the favour" of the Stone Habitants. This kind of action made them react and adds the possibility to unlock new quests or even stop the Human Explorers to get to the Core of the dungeon and destroy everyone inside of it!
The main point of the game (and the funniest one for me) is the storyline told in Skulldive.The player takes the role of Leo, the hero who shows us our adventure.
The story begins with Leo waking up locked inside a strange crypt.
He only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live!
Your role as a player is to help Leo bringing back all of his memories while you explore a very very huge dungeon, restoring its equilibrium in the process.
[This section will be updated every time that the feature cheat sheet changes]
Immersive Key System [ Updated 04 / 02 / 2014 ]
[Update 29/06/2014]
Alpha V 0.1ea Released!
Again, thanks a lot friends.
Hello guys, about 20 days since the last update, and a lot of stuff is happening to Ripper Games!
First AWESOME notice!
We're now proud to officially announce that Ripper Games is now a Nintendo WiiU official developer.
What does this means?Well, this means that SkullDive will be launched on WiiU!!!!! I can't believe it!
We will work hard to create the best possible experience for this awesome console, and what I can say at the moment is that we will implement exclusive features to it!
Second AWESOME notice!
Twenty days ago I've promised that we will post the new Leo model by our incredible 3D Character Artist Mohammad!, well...
Here it comes! (Warning HUGE image)
And for the ones that have lost the concept arts from the last post, here they come!
Click on the images to enlarge!
Old Oddleans - The main city - HUB
sheet
New Leo and Annie artwork!
That's all for now, but keep an eye on us for more awesome news!
Regards
Ripper Games Team!
SkullDive has been re-imagined, now Ripper Games counts with an incredible team working full time on the game and very soon we'll have more news about...
Yaaay! It's been a while but here I am bringing you the SkullDive's Alpha Demo that I've presented to the Gamelab Barcelona 2014. Here you will find a...
Sorry for the big delay it's been a mess in here. But here I am, bringing some incredible news for you all!
While the Alpha Release of SkullDive is coming I introduce some of the features that you will find on it! AI Dungeon Raiders, SideQuests and More!
First SkullDive Alpha Demo. Introducing new controller system. Keyboard and Joystick Compatible. (Xbox Controller Untested on Mac) V.01EA
First SkullDive Alpha Demo. Introducing new controller system. Keyboard and Joystick Compatible. (Xbox Controller) V.01EA
This is the first build of SkullDive! [MacOS Version]
This is the first build of SkullDive! *There's an issue with this build, is way too dark, so if you want to test it you will need to switch the brightness...
Is the game still in development?
It is, a bit on delayed since the summer has been really crazy for all of us and some new projects came, but we're going to rock it on it ASAP!
Looks cool, you stole my hat ;)
Thanks pal!
(Top hats are the best)
Hey, I found this randomly while searching games on this site and really interested in recording a video of it for YouTube! Look up OldSchoolDudeGaming
I rather enjoyed the things shown off in the new demo, though I was not a fan of the camera system. I found the auto camera very annoying and would much rather be able to have a free camera where the character turns with your camera automatically, and you can hold a key to just turn around your camera. It was also annoying that I could not look down at the ground for the platforming bit. Overall it's some good progress and I look forward to seeing the magic/spell mechanics from the previous demo being used with the ideas of the current one.
Thanks mate, I'm aware of the problems that the new camera system introduced :( I'm working on cleaning this and implementing a new system of camera control, new mechanics to know where to go, and add the old skill system to the new controller manager ^^
Thanks for the test mate!
i dont like the fact that at the start of the game you have multiple Tip menus that most people wont read if its about movement and jumping and you cant skip them .. this made ma a little bored at the start :)
Thanks SteamFireEnt,
Your feedback is really appreciate and tons of people told me the same, seems like my bad in there, he he , I just wanted to let the player know how to move and do stuff :P
Thanks again for the feedback :)
SkullDive is not dead!
I'm working very hard to get a lot of content done for the alpha release!
I'm really excited, the game is evolving very fast!
Can't wait to get it done!
Thanks for watching!