The first of many, these mini posts intend to dish out bite sized content featuring the latest art and improvements to Siege of Inaolia; This week we officially announce our first skin and a texture revision for a vital model.
Recently we've decided that a massive post at the end of each month probably is a bit too long a wait to show off some of the stuff we've been working on so we've decided to release smaller bite sized articles every week(or whenever stuff is ready) in addition to our main post at the end of the month; These posts will contain less in depth details about development(which will be reserved for the monthly posts) but instead will highlight some of the latest art and tidbits fresh from the oven.
A Mini Update?
A Special Weapon Skin!
Marcus recently asked me if I had informed our watchers on IndieDB that the first 300 would be getting a special in-game texture of Duncan's sword, to which I said "yeah, I'm sure I must have mentioned it in a post" but it seems I had only mentioned it within the pictures description(with some help from Ian in the comments). So yes we will be offering a special skin to our first 300 Watchers and we do plan to do more exclusive skins for fans on our Facebook page and YouTube Channel so be sure to hit us up there too so you're not excluded from the fun.
Revisions? On What Exactly?
A short while back we had Catalin(one of our environmental modelers) leave due to having just too much on his plate to handle, this left us with a massive task that needed completion as quick as possible but luckily we had a new member join us and was able to quickly take up and complete the task, Joost was able to separate the massive gate model into individual segments and re-texture them as to better meet our standard, Have a look at it below!
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