Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
The first of many, these mini posts intend to dish out bite sized content featuring the latest art and improvements to Siege of Inaolia; This week we officially announce our first skin and a texture revision for a vital model.
Posted by Helmlock on Sep 13th, 2012
A Mini Update?
A Special Weapon Skin!
A short while back we had Catalin(one of our environmental modelers) leave due to having just too much on his plate to handle, this left us with a massive task that needed completion as quick as possible but luckily we had a new member join us and was able to quickly take up and complete the task, Joost was able to separate the massive gate model into individual segments and re-texture them as to better meet our standard, Have a look at it below!
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