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Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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marcosis
marcosis Oct 11 2012, 7:34pm says:

compared to the concept im really not feeling it, its way to human.

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Helmlock Author
Helmlock Oct 12 2012, 5:43am replied:

Yes, humans have gaping maws and cavities in their bellies; In all fairness I feel that it does hit the 'organic weapon' feel of the Daemons.

+3 votes   reply to comment
marcosis
marcosis Oct 12 2012, 8:40pm replied:

no humans dont have huge bellies, but they have the EXACT same physiology, the connect is a weird beast, its scary, the main mesh is now just another human body minus the head.

+2 votes     reply to comment
marcosis
marcosis Oct 12 2012, 8:44pm replied:

also theres no glowing belly. its just a person, with big hands, and feet.

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Helmlock Author
Helmlock Oct 12 2012, 8:52pm replied:

The glowing belly will come into form within the low poly model, just gotta give us time and let us work our magic.

+2 votes   reply to comment
marcosis
marcosis Oct 12 2012, 9:21pm replied:

if that ^ is not the low poly model? what is?

+2 votes     reply to comment
Helmlock Author
Helmlock Oct 12 2012, 9:38pm replied:

Wait and see!

+2 votes   reply to comment
miya_t
miya_t Oct 12 2012, 8:17am replied:

Hi marco, what is it you dont "feel" about it. id like to hear what improvements you would make to the details to recreate the organic weapon look Aaron is looking for. im open to any constructive critism.

+4 votes     reply to comment
marcosis
marcosis Oct 12 2012, 9:41pm replied:

thats a fair enough question , what im not feeling is the overall change of from, from the concept (and before you all go uuuuuuugh its concept!!! not final!! yes thanks guys i know :) i work in games industry, i get it.

but moving on, its all the human build that im not feeling. the way I saw the zbrush images was....awwwww...cus i saw the conecpt i and i was like ooooh!!, thats prerry cool, its a pretty messed up kinda creature (and i love ppl playing with such ideas).

then i saw the final of the concept and its just like....ok....every muscle i see is human, check out the concept again, half of what makes it so off puting is its NOT human, i like that in the concept the hands are ******, as are the feet, and when i see it i think....cool, but damn, dnt wanna fight it!!

the latest version, i see it and go, right......its human body body minus the head (with big hands and feet).

so....did i answer your question miya? i hope so, if not, lets try again aye! :)

although im sure someone somewhere will find a way to take offense to my post and rage at me someway lol.

+1 vote     reply to comment
Amensia
Amensia Oct 11 2012, 10:05pm says:

I could only argue with the bright orange color of the mouth/stomach. Maybe some animations would do it some justice, but I get the feeling it's some sorta plant or something.

But wow, the detail in the skin is great. Is this the high-res model only? Like to see the lowpoly along with it.

+2 votes     reply to comment
Helmlock Author
Helmlock Oct 12 2012, 5:32am replied:

We're going to have a lot of particle effects along with the color, probably looks like a plant due to the fact that it doesn't have a volatile liquid spewing out of its mouth.

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Description

An updated look at the Glutton Daemon from one of our talented character artists, Nemiya Rookwood!
Best viewed in HD!

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Oct 11th, 2012
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