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Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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RSS feed Report content Renders/Screenshots - Mine Assets (view original)
Renders/Screenshots - Mine Assets
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Amensia Apr 16 2013 says:

I think the Mine cart should be taller (Just below the shoulder height of a adult male, if on the rails.), and the boards should be thicker (Height wise) and darker.

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komaokc Apr 17 2013 replied:

These are really minor props and they'll only be used in a dark environment. I need to speed up my workflow so I didn't spend a lot of time on these, but Aaron insisted on showing them off. The cart is meant to be pushed by hand so it's supposed to be quite small.

you can't really judge the height of the planks from this screenshot(unless you meant the planks on the cart?). And either way, these will be used in a dark environment so you won't be able to see that much of the textures anyway.

Thanks for the feedback though! :)

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booman Apr 17 2013 says:

Looks very nice! Those tracks are modular right?
I would have fun building a custom track...
I miss the wire-frame view too

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komaokc Apr 18 2013 replied:

Yep, modular pieces.
Though I might make some additional pieces if needed.

I'll try to include wireframes in future renders, but this is all pretty simple low poly stuff.


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booman Apr 18 2013 replied:

true, no problem... keep up the hard work

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A quick render hopefully teasing what we've got cooking up.

Apr 16th, 2013
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