Overview: SickBrick is an action-oriented Sci-Fi FPS with modern graphics and oldschool gameplay set in (and outside of) a testing facility in an unknown desert. You are thrown into a strange world without any recollection of your past and forced to fight hostile robots that have only one goal; to destroy you. Features: -Destroy hundreds of robots on 15 maps with a mix of outdoor and indoor locations on a strange alien world -At your disposal are 5 unique and devastating weapons. Chainsaw, Shotgun, Lightning Gun, Grenade Launcher and Shock Rifle -Unravel the story by listening to previous test subject’s log files -Scalable graphics: looks good on cutting edge PCs, playable on old machines and laptops -Includes Map Editor and Resource Editor for creating custom maps and mods Gameplay: -Oldschool gameplay - pick up ammo and health (no automatic regeneration), items rotate and glow, dozens of enemies at a time -Vechicle manipulation - drive 3 types of hover-tanks -7 types of uniquel
In this update will be looking at the new post effects coming with SickBrick's latest patch.
Posted by MisfitVillage on Jun 3rd, 2012
The second (and last) update in our series of news regarding SickBrick's new MegaPatch is about new posteffects inside the game.
You have probably seen effects like these in games built on modern engines like UE3 and CryEngine.
Well NeoAxis is catching up with those big fish by way of adding new eye candy for us developers to work with.
The first posteffect we are going to show you is Depth Of Field.
DOF works by shooting a ray into the object you are pointing your cursor at and making that area sharp while blurring everything else around it (in a subtle way of course) thus simulating human eyes or camera lenses.
Here's an in-engine image to show you what I'm rambling about:
*DOF effect intensified for clearer understanding, in-game it will be more subtle
After DOF we have Light Scattering or God Rays.
This effects simulates the rays a strong light creates when behind an object. It works by zooming in the objects in front of the light and blurring them multiple times to get the wanted effect.
Sadly, you will not see a lot of these in SickBrick since it only has 4 outdoors maps. But maybe you'll probably get a lot more chances in our new game ;)
Map editor image:
Next up is SSAO which creates subtle shadows around close objects:
FXAA which is pretty self-explanatory (better than other AA techniques because it uses less processing power):
The last effect is a subtle but constant one: Vignetting
Used in most today's games, it makes a very subtle dark frame around the corners of the game's screen to give it a more movie-like feel.
Obligatory map editor image:
SickBrick is going to be updated very soon with it's new MegaPatch(TM)* bringing you a slew of improvements and bug fixes.
To see the previous update click here. To check out our new game in development "Project Lighthouse" click here. *not really a trademark at all