This weekend, John Joyner and I are shooting some stuff for the official Shootin' Stuff! trailer. We're also shooting some stuff for the official Kickstarter video.
On another front, we finally got most of the lightmapping done for the new map. Lightmapping isn't excruciating or difficult, but it is a terribly slow process. Now we can load the new level (with this game, I use "map" and "level" interchangeably) into the game and add AI and monsters, hopefully with minimal hiccups, and flesh out the level with "stuff". I like stuff. You like stuff. Stuff is good. It's half of the game's title.
I don't have a special pic to share right now, but internet experts across the world agree that every internet post needs a pic or it will be ignored, so here you go: