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In Shootin' Stuff, you are the host of a reality TV hunting show. You have to keep ratings high without getting killed. Every "episode" features a wacky trophy kill and you start with a single weapon and a crowbar. The idea is to give it old school sandboxy gameplay and to allow players to decide how to approach every map (episode) for ten episodes. The goal is to keep ratings high enough that the show doesn't get canceled and to avoid getting killed along the way. Scores are saved online to compare hunters and 9 of the 10 maps are chosen at random from a pool, forming a different narrative every game.

Post news Report RSS Shootin' Stuff! - Progress Being Made

This weekend, John Joyner and I are shooting some stuff for the official Shootin' Stuff! trailer. We're also shooting some stuff for the official Kickstarter video. On another front, we finally got most of the lightmapping done for the new map...

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This weekend, John Joyner and I are shooting some stuff for the official Shootin' Stuff! trailer. We're also shooting some stuff for the official Kickstarter video.

On another front, we finally got most of the lightmapping done for the new map. Lightmapping isn't excruciating or difficult, but it is a terribly slow process. Now we can load the new level (with this game, I use "map" and "level" interchangeably) into the game and add AI and monsters, hopefully with minimal hiccups, and flesh out the level with "stuff". I like stuff. You like stuff. Stuff is good. It's half of the game's title.

I don't have a special pic to share right now, but internet experts across the world agree that every internet post needs a pic or it will be ignored, so here you go:

Simon and Winston

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