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SSS(Shoe String Shooter) is a low budget FPS game which attempts to achieve "next gen" look. The game has no specific theme so you might find dinosaours, ninjas, cars and robots all together in the same game. It will consist of several small levels or maybe some bigger campaigns and also online gameplay. I will try to include any mechanic that looks fun, and not necesseraly realistic. There is the intention of making it look like an AAA title, at least from the technology side. Since the budget for the assets is a little on the short side.

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The new level, all of it. Not an ideal spawn point... Anaglyph cave
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0 comments by PompiPompi on Mar 28th, 2013


This was just a promo video showing the Ogre I purchased.
Yes, I am planning co-op multiplayer fighting against monsters like that. I have more work doing on the AI and path finding although it's mostly complete.

The gameplay will roughly consist of fighting one or several monsters while the flash light will play an important part. Using the flashlight let you see further but it will also attract the monsters.
Gameplay is not final of course, but I will slowly work my way into something playable.

One of the reasons I chose coop is because it's not boring to play your own game when it's multiplayer and because it's boring to play a death match when there are only 2 people online.
So I figured co-op is optimal. 

Cheers.

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Post comment Comments  (0 - 10 of 17)
Gresh1234
Gresh1234 Mar 29 2013, 4:01pm says:

Hey yo dawg I heard yo makin' a game so I came for modellin'. Ya know my lowpoly models, right?

0 votes     reply to comment
PompiPompi
PompiPompi Mar 29 2013, 4:22pm replied:

Heh thanks.
Just took a look at your models, they are looking pretty good.
Maybe you can download the free sculptris from pixelogic and turn your low poly models into high poly!

+1 vote     reply to comment
Gresh1234
Gresh1234 Apr 4 2013, 5:54pm replied:

I already do.... More or less. Sooo...... Ninjas?

0 votes     reply to comment
PompiPompi
PompiPompi Apr 6 2013, 4:53pm replied:

A good polygon count for the models I use is about 9K or 10K for a character.
I also need baked normal maps and specular maps. And of course diffuse.
I can try out one of your models to see how it looks, though I don't promise I will use it.

+1 vote     reply to comment
Shot846
Shot846 Mar 19 2013, 3:23pm says:

Pls coop with monsters

+2 votes     reply to comment
PompiPompi
PompiPompi Mar 26 2013, 4:04pm replied:

That's the plan :)

+2 votes     reply to comment
theravenswolf
theravenswolf Oct 3 2012, 5:23pm says:

Ok... I think you have too much polygons in game, not optimized for performance at all... I mean... Way too much polygons and with textures it would be a horror to play it on android...

+2 votes     reply to comment
PompiPompi
PompiPompi Oct 4 2012, 4:59am replied:

The lots of polygon only happen when you have a DX11 compatible GPU on the PC.
There are fallbacks with fewer polygons for the PC as well.
For the Android it will automatically use the fallback.

+2 votes     reply to comment
Gresh1234
Gresh1234 Sep 10 2012, 11:13am replied:

DX9, and I can run games on high quality but low resolution :).
-HL2: Full graphics, 1024X768
-Halo Combat Evolved: Full graphics, 640X480
-Battlefield 2: Medium Graphics, 800X600
That's all I remember.

+2 votes     reply to comment
PompiPompi
PompiPompi Sep 11 2012, 11:32am replied:

Well, I will see what I can do. Maybe, we will see...

+2 votes     reply to comment
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Shoe String Shooter
Platforms
Windows, Android
Developed By
PompiPompi
Engine
Custom Built
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Official Page
PompiDev.net
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @pompipompi

@KKindiegame Currently the plan is 1 Player + 3 AI cars. But it's still early. I don't think I will have any less than 3 enemy cars though.

Oct 27 2014, 1:12pm

@KKindiegame I posted some WIP images. Looks at my media files.

Oct 27 2014, 12:27am

@KKindiegame Every mobile game I make has a good chance on ending up on OUYA . :P So this one and the racing game.

Oct 26 2014, 7:52pm

@KKindiegame It would be interesting to use the phone's camera as a light gun with a TV or computer though.

Oct 26 2014, 12:59pm

@KKindiegame Oh no, it's using touch interface to shoot.

Oct 26 2014, 12:58pm

@KKindiegame It's for a quick "48" hours mobile FPS game where you don't walk. There are some games like that, this will be a bit different.

Oct 26 2014, 12:51pm

@sandbaydev Unrigged Model(and texture) from here: T.co The awesome rigging and animation are by my talented artist.

Oct 26 2014, 12:50pm

Late #screenshotSaturday WIP animation T.co

Oct 26 2014, 4:48am

Dynamic Volume Shadow... #ScreenshotSaturday #indiedev T.co

Oct 18 2014, 9:20am

@jimmycanuck Or you need to add Sugar

Oct 17 2014, 6:04pm

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Shoe String Shooter
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