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SSS(Shoe String Shooter) is a low budget FPS game which attempts to achieve "next gen" look. The game has no specific theme so you might find dinosaours, ninjas, cars and robots all together in the same game. It will consist of several small levels or maybe some bigger campaigns and also online gameplay. I will try to include any mechanic that looks fun, and not necesseraly realistic. There is the intention of making it look like an AAA title, at least from the technology side. Since the budget for the assets is a little on the short side.
0 comments by PompiPompi on Mar 28th, 2013
This was just a promo video showing the Ogre I purchased.
Yes, I am planning co-op multiplayer fighting against monsters like that. I have more work doing on the AI and path finding although it's mostly complete.
The gameplay will roughly consist of fighting one or several monsters while the flash light will play an important part. Using the flashlight let you see further but it will also attract the monsters.
Gameplay is not final of course, but I will slowly work my way into something playable.
One of the reasons I chose coop is because it's not boring to play your own game when it's multiplayer and because it's boring to play a death match when there are only 2 people online.
So I figured co-op is optimal.
Cheers.
Latest tweets from @pompipompi
@amijlee @McFunkypants Lacking any other sort of income? Money is known to reduce stress....
10hours 6mins ago
@gameproducer I don't think battery life will change in a way that will matter for your charging routine.
21hours 19mins ago
@gameproducer I would go with 4g. Battery usage can vary greatly depend on what you do with your phone. You can drain it fast with some apps
21hours 35mins ago
@gameproducer Well I assume only idle battery life. Because there is no change it waste battery like when using all the bandwidth.
21hours 37mins ago
@gameproducer It's possible some people install apps that constantly use their bandwidth though, without their knowledge.
21hours 39mins ago
@gameproducer Well maybe they mean idle battery life. I am sure that turning off 4G consume a lot less than full bandwith exploitation.
21hours 40mins ago
May 23 2013, 5:58pm
@McFunkypants Funny thing, I noticed not everyone are like me. I don't play many games anymore. Does that mean all games are doomed? ;)
May 23 2013, 5:56pm
Hey yo dawg I heard yo makin' a game so I came for modellin'. Ya know my lowpoly models, right?
Heh thanks.
Just took a look at your models, they are looking pretty good.
Maybe you can download the free sculptris from pixelogic and turn your low poly models into high poly!
I already do.... More or less. Sooo...... Ninjas?
A good polygon count for the models I use is about 9K or 10K for a character.
I also need baked normal maps and specular maps. And of course diffuse.
I can try out one of your models to see how it looks, though I don't promise I will use it.
Pls coop with monsters
That's the plan :)
Ok... I think you have too much polygons in game, not optimized for performance at all... I mean... Way too much polygons and with textures it would be a horror to play it on android...
The lots of polygon only happen when you have a DX11 compatible GPU on the PC.
There are fallbacks with fewer polygons for the PC as well.
For the Android it will automatically use the fallback.
DX9, and I can run games on high quality but low resolution :).
-HL2: Full graphics, 1024X768
-Halo Combat Evolved: Full graphics, 640X480
-Battlefield 2: Medium Graphics, 800X600
That's all I remember.
Well, I will see what I can do. Maybe, we will see...