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She Saw Valkyries is a thematic First Person Shooter experience, which utilises perma-death & Rogue-like tendencies to create a different experience each time.

She Saw Valkyries has 3 main pillars of design, which are:
- Randomised weapon progression: continually upgrade the gun by raiding treasure rooms, or scavenging the environment. Find the Cannon upgrade to fire led shots which can stun your foul enemies, then find a volatile modifier to spread their carcass throughout the environment, then find the Buck upgrade to release multiple projectiles with each shot. All upgrades stack, the further you progress, the more viscous your assault becomes.
-Perma-Death : The themes explored in this game are that of life, death, hate and the lust for redemption. Die in She Saw Valkyries, and if you made a note worthy mark on the environment then be immortalised in the hall of graves.
- Fast, Quake-like FPS action : The original genre of FPS needs a rebirth.

She Saw Valkyries is currently in the prototyping stages, so any and all sound and art are not yet at release quality.

She Saw Valkyries is Inspired by Quake, Binding of Isaac, H P Lovecraft and Smash TV.

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The Graves The Heamocyte Front Gate
Twitter

Latest tweets from @theminsktown

Building the environments this week || T.co || #gamedev #indiedev #videogames

May 4 2014, 12:21pm

Animated cursor art & code this week || T.co || #gamedev #indiedev #videogames

Apr 27 2014, 12:42pm

New! the Weekly report from MinskTown : T.co weekly breakdown on events here at MinskTown #gamedev #indiedev #videogames

Apr 22 2014, 6:08am

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She Saw Valkyries
Platforms
Windows, Mac, Linux
Developed By
MinskTown
Engine
Unity
Contact
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Official Page
Minsktown.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Noire
Players
Single Player
Project
Indie
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She Saw Valkyries
She Saw Valkyries
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10,905 of 19,849
Last Update
1 year ago
Watchers
12 members